![]() |
Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
|
Go to the source code of this file.
Classes | |
| class | SCR_FastTravelComponentClass |
Functions | |
| void | SetDestination (RplId id, string name) |
| Destination must be a replicated item with valid RplId. | |
| string | GetDestinationName () |
| int | GetCooldown () |
| void | DisableAfterUse () |
| void | OnSelectionChanged (MapItem item) |
| RplId | FindDestinationId (IEntity entity) |
| void | FastTravel () |
| void | RpcAsk_FastTravel (RplId destinationId) |
| IEntity | GetEntityByDestinationId (RplId id) |
| bool | ServerSanityCheck (notnull IEntity target) |
| WorldTimestamp | GetNextTransportTimestamp () |
| void | SetNextTransportTimestamp (WorldTimestamp timestamp) |
| void | RpcDo_FastTravel (vector position) |
| void | FadeOut () |
| void | Teleport () |
| vector | CalculateDestinationVector (notnull IEntity destination) |
| vector | CalculateDestinationVector (vector targetOrigin) |
| override void | OnPostInit (IEntity owner) |
| Editable Mine. | |
| override void | EOnInit (IEntity owner) |
| void | ~SCR_FastTravelComponent () |
Find coordinates for player teleport some distance away from the target, azimuth relative to previous player location
| [in] | destination |
Definition at line 301 of file SCR_FastTravelComponent.c.
Definition at line 307 of file SCR_FastTravelComponent.c.
|
protected |
Definition at line 74 of file SCR_FastTravelComponent.c.
|
protected |
Definition at line 264 of file SCR_FastTravelComponent.c.
|
protected |
Definition at line 168 of file SCR_FastTravelComponent.c.
|
protected |
Definition at line 67 of file SCR_FastTravelComponent.c.
|
protected |
Definition at line 60 of file SCR_FastTravelComponent.c.
|
protected |
Definition at line 237 of file SCR_FastTravelComponent.c.
|
protected |
| [in] | item |
Definition at line 108 of file SCR_FastTravelComponent.c.
|
protected |
Definition at line 178 of file SCR_FastTravelComponent.c.
|
protected |
Definition at line 252 of file SCR_FastTravelComponent.c.
Sanity check before the actual teleport
| [in] | target |
Definition at line 229 of file SCR_FastTravelComponent.c.
Destination must be a replicated item with valid RplId.
Definition at line 51 of file SCR_FastTravelComponent.c.
|
protected |
| [in] | timestamp |
Definition at line 244 of file SCR_FastTravelComponent.c.
|
protected |
Definition at line 279 of file SCR_FastTravelComponent.c.
|
protected |
Definition at line 347 of file SCR_FastTravelComponent.c.
|
protected |
Definition at line 15 of file SCR_FastTravelComponent.c.
|
protected |
Definition at line 14 of file SCR_FastTravelComponent.c.
|
protected |
Definition at line 29 of file SCR_FastTravelComponent.c.
|
protected |
Definition at line 20 of file SCR_FastTravelComponent.c.
|
protected |
Definition at line 10 of file SCR_FastTravelComponent.c.
|
protected |
Definition at line 23 of file SCR_FastTravelComponent.c.
| SCR_FastTravelComponentClass m_PlayerController |
|
protected |
Definition at line 12 of file SCR_FastTravelComponent.c.
|
protected |
Definition at line 26 of file SCR_FastTravelComponent.c.
|
protected |
Definition at line 17 of file SCR_FastTravelComponent.c.