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Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Data Structures | |
| class | SCR_BleedingHitZoneParameters |
| class | SCR_CharacterHitZone |
| class | SCR_RegeneratingHitZone |
| class | SCR_CharacterHealthHitZone |
| health hitzone - Receives damage from physical hitzones More... | |
| class | SCR_CharacterBloodHitZone |
| Blood - does not receive damage directly, only via scripted events. More... | |
| class | SCR_CharacterHeadHitZone |
Enumerations | |
| enum | ECharacterDamageState : EDamageState { WOUNDED = 3 } |
| enum | ECharacterHealthState : EDamageState { MODERATE = 3, SERIOUS = 4, CRITICAL = 5 } |
| enum | ECharacterBloodState : EDamageState { STRONG = 3, FAINTING = 4, UNCONSCIOUS = 5 } |
| enum | ECharacterResilienceState : EDamageState { WEAKENED = 3, FAINTING = 4, UNCONSCIOUS = 5 } |
| enum | EBandagingAnimationBodyParts { Invalid = 0, UpperHead = 1, LowerHead = 2, UpperTorso = 3, LowerTorso = 4, LeftHand = 5, RightHand = 6, LeftLeg = 7, RightLeg = 8 } |
Functions | |
| override float | ComputeEffectiveDamage (notnull BaseDamageContext damageContext, bool isDOT) |
| void | UpdateConsciousness () |
| override float | CalculatePassiveRegeneration () |
| override void | OnInit (IEntity pOwnerEntity, GenericComponent pManagerComponent) |
Variables | |
| SCR_CharacterBloodHitZone | OnDamageStateChanged () |
| Resilience - incapacitation or death, depending on game mode settings. More... | |
| Enumerator | |
|---|---|
| Invalid | |
| UpperHead | |
| LowerHead | |
| UpperTorso | |
| LowerTorso | |
| LeftHand | |
| RightHand | |
| LeftLeg | |
| RightLeg | |
Definition at line 27 of file SCR_CharacterHitZone.c.
| enum ECharacterBloodState : EDamageState |
| Enumerator | |
|---|---|
| STRONG | |
| FAINTING | |
| UNCONSCIOUS | |
Definition at line 13 of file SCR_CharacterHitZone.c.
| Enumerator | |
|---|---|
| WOUNDED | |
Definition at line 1 of file SCR_CharacterHitZone.c.
| Enumerator | |
|---|---|
| MODERATE | |
| SERIOUS | |
| CRITICAL | |
Definition at line 6 of file SCR_CharacterHitZone.c.
| Enumerator | |
|---|---|
| WEAKENED | |
| FAINTING | |
| UNCONSCIOUS | |
Definition at line 20 of file SCR_CharacterHitZone.c.
| override float CalculatePassiveRegeneration | ( | ) |
Definition at line 455 of file SCR_CharacterHitZone.c.
| override float OnDamageStateChanged::ComputeEffectiveDamage | ( | notnull BaseDamageContext | damageContext, |
| bool | isDOT | ||
| ) |
Definition at line 3 of file SCR_CharacterHitZone.c.
| override void OnInit | ( | IEntity | pOwnerEntity, |
| GenericComponent | pManagerComponent | ||
| ) |
Definition at line 469 of file SCR_CharacterHitZone.c.
| void UpdateConsciousness | ( | ) |
Definition at line 447 of file SCR_CharacterHitZone.c.
| SCR_CharacterHealthHitZone SCR_HitZone OnDamageStateChanged |
Resilience - incapacitation or death, depending on game mode settings.
Definition at line 439 of file SCR_CharacterHitZone.c.