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SCR_FieldManual_ImageData.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_BaseContainerLocalizedTitleField
(propertyName:
"m_sCaption"
, format:
"Gallery Image: %1"
)]
2
class
SCR_FieldManual_ImageData
3
{
4
[
Attribute
(uiwidget:
UIWidgets
.ResourcePickerThumbnail,
params
:
"edds imageset"
)]
5
ResourceName
m_Image;
6
7
[
Attribute
(
desc
:
"Only required if Image is an imageset"
)]
8
string
m_sImageName;
9
10
[
Attribute
(defvalue:
"1 1 1 1"
)]
11
ref
Color
m_Color;
12
13
[
Attribute
()]
14
string
m_sCaption;
15
16
[
Attribute
(defvalue:
SCR_Enum
.GetDefault(
SCR_EInputTypeCondition
.ALL_INPUTS), uiwidget:
UIWidgets
.ComboBox, enums: ParamEnumArray.FromEnum(
SCR_EInputTypeCondition
))]
17
SCR_EInputTypeCondition
m_eInputDisplayCondition;
18
}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
SCR_EInputTypeCondition
SCR_EInputTypeCondition
Definition
SCR_EInputTypeCondition.c:2
SCR_BaseContainerLocalizedTitleField
SCR_PlayerCommandingConfigActionPair Managed SCR_BaseContainerLocalizedTitleField("m_sCommandName")
Definition
SCR_PlayerCommandsConfig.c:58
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
params
category params
Definition
SCR_SpherePointGeneratorPreviewComponent.c:21
Color
Definition
Color.c:13
ResourceName
Definition
ResourceName.c:13
SCR_Enum
Definition
SCR_Enum.c:2
SCR_FieldManual_ImageData
Definition
SCR_FieldManual_ImageData.c:3
UIWidgets
Definition
attributes.c:40
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
FieldManual
Models
SCR_FieldManual_ImageData.c
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1.17.0