Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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SCR_FieldManualConfigEntry_Weapon.c
Go to the documentation of this file.
1[BaseContainerProps(), SCR_BaseContainerCustomTitleResourceName("m_Entity", true, "Weapon: %1")]
2class SCR_FieldManualConfigEntry_Weapon : SCR_FieldManualConfigEntry
3{
4 [Attribute(uiwidget: UIWidgets.ResourcePickerThumbnail, desc: "Targeted entity", params: "et")]
5 ResourceName m_sWeaponEntityPath;
6
7 [Attribute(defvalue: "{C5EBC2B28BC84852}UI/layouts/Menus/FieldManual/Entries/FieldManual_Entry_Weapon.layout", uiwidget: UIWidgets.EditBoxWithButton, params: "layout")]
8 ResourceName m_Layout;
9
10 ref SCR_FieldManualUI_WeaponStatsHelper m_WeaponStatsHelper;
11
12 //------------------------------------------------------------------------------------------------
13 // constructor
14 void SCR_FieldManualConfigEntry_Weapon()
15 {
16 if (m_Layout.Trim().IsEmpty())
17 m_Layout = "{C5EBC2B28BC84852}UI/layouts/Menus/FieldManual/Entries/FieldManual_Entry_Weapon.layout";
18 }
19
20 //------------------------------------------------------------------------------------------------
21 override Widget CreateWidget(notnull Widget parent)
22 {
23 return CreateWidgetFromLayout(m_Layout, parent);
24 }
25}
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
SCR_CampaignMilitaryBaseComponent SCR_MilitaryBaseComponent SCR_BaseContainerCustomTitleResourceName("m_sBaseName", true)
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Widget CreateWidgetFromLayout(ResourceName layout, notnull Widget parent)
void SCR_FieldManualConfigEntry()
SCR_FieldOfViewSettings Attribute