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SCR_FieldManualConfigRoot.c
Go to the documentation of this file.
1
[
BaseContainerProps
(configRoot:
true
)]
2
class
SCR_FieldManualConfigRoot
3
{
4
[
Attribute
(defvalue:
"#AR-FieldManual_Name"
, uiwidget:
UIWidgets
.Auto,
desc
:
"Field Manual title"
)]
5
string
m_sTitle;
6
7
[
Attribute
(defvalue:
"#AR-FieldManual_Category_Reforger_Title"
, uiwidget:
UIWidgets
.Auto,
desc
:
"Field Manual Default tab name"
)]
8
string
m_sDefaultTabName;
9
10
[
Attribute
(defvalue:
"#AR-FieldManual_Category_Mods_Title"
, uiwidget:
UIWidgets
.Auto,
desc
:
"Field Manual Mods tab name"
)]
11
string
m_sModsTabName;
12
13
[
Attribute
(defvalue:
"{5EA88E670200AC85}UI/layouts/Menus/FieldManual/MenuParts/FieldManual_EntryTile.layout"
, uiwidget:
UIWidgets
.ResourceNamePicker,
desc
:
"Menu Entry layout"
,
params
:
"layout"
)]
14
ResourceName
m_MenuEntryTileLayout;
15
16
[
Attribute
(uiwidget:
UIWidgets
.Auto,
desc
:
"Field Manual categories"
)]
17
ref array<ref SCR_FieldManualConfigCategory> m_aCategories;
18
19
[
Attribute
(defvalue:
""
, uiwidget:
UIWidgets
.ResourcePickerThumbnail,
desc
:
"Tile backgrounds from which randomly pick"
,
params
:
"edds"
)]
20
ref array<ResourceName> m_aTileBackgrounds;
21
}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
params
category params
Definition
SCR_SpherePointGeneratorPreviewComponent.c:21
ResourceName
Definition
ResourceName.c:13
SCR_FieldManualConfigRoot
Definition
SCR_FieldManualConfigRoot.c:3
UIWidgets
Definition
attributes.c:40
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
FieldManual
Models
Config
SCR_FieldManualConfigRoot.c
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1.17.0