![]() |
Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
|
Go to the source code of this file.
Classes | |
| class | SCR_FlareAnimationComponentClass |
Functions | |
| void | SCR_FlareAnimationComponent (IEntityComponentSource src, IEntity ent, IEntity parent) |
| bool | CanContinueTheAnimation () |
| event void | OnAnimationEvent (AnimationEventID animEventType, AnimationEventID animUserString, int intParam, float timeFromStart, float timeToEnd) |
| void | FireFlare () |
| Method used to start flare firing procedure. | |
| void | OnItemUseEnded (IEntity item, bool successful, ItemUseParameters animParams) |
| void | OnWeaponStateChanged (WeaponComponent weapon, bool active) |
| void | LockItem () |
| Method used to ensure that players wont be able to interact with this item. | |
| void | DisposeOfFlare (bool doEquipNextFlare=true) |
| Method used to drop the item on the ground. | |
| void | EquipNextFlare () |
| Method used to attempt to cycle to the next flare. | |
Variables | |
| SCR_FlareAnimationComponentClass | m_UserController |
| AnimationEventID | m_iFireFlare = -1 |
| AnimationEventID | m_iHideFlare = -1 |
| bool | m_bStartedProne |
|
protected |
Definition at line 35 of file SCR_FlareAnimationComponent.c.
Method used to drop the item on the ground.
Definition at line 225 of file SCR_FlareAnimationComponent.c.
|
protected |
Method used to attempt to cycle to the next flare.
Definition at line 260 of file SCR_FlareAnimationComponent.c.
|
protected |
Method used to start flare firing procedure.
Definition at line 106 of file SCR_FlareAnimationComponent.c.
|
protected |
Method used to ensure that players wont be able to interact with this item.
Definition at line 214 of file SCR_FlareAnimationComponent.c.
|
protected |
Callback method intended to capture interruption of the item usage
| [in] | item | |
| [in] | successful | |
| [in] | animParams |
Definition at line 130 of file SCR_FlareAnimationComponent.c.
|
protected |
Callback method called when weapon which is the owner of this component, is being used or stops being used
| [in] | weapon | |
| [in] | active |
Definition at line 152 of file SCR_FlareAnimationComponent.c.
|
protected |
| [in] | src | |
| [in] | ent | |
| [in] | parent |
Definition at line 26 of file SCR_FlareAnimationComponent.c.
|
protected |
Definition at line 13 of file SCR_FlareAnimationComponent.c.
|
protected |
Definition at line 10 of file SCR_FlareAnimationComponent.c.
|
protected |
Definition at line 11 of file SCR_FlareAnimationComponent.c.
| SCR_FlareAnimationComponentClass m_UserController |