3 [Attribute(defvalue: "0.5", uiwidget: UIWidgets.Slider, desc: "Percent of health above which specified state is meant to be used\n[% of health]", params: "0 1 0.01")]
4protectedfloat m_fSmokeThreshold;
5
6 [Attribute(SCR_EBurningState.SMOKING_HEAVY.ToString(), uiwidget: UIWidgets.ComboBox, desc: "State that is meant to be used if health percentage is above Smoke Threshold", enums: ParamEnumArray.FromEnum(SCR_EBurningState))]