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SCR_IdentityBio.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
BaseContainerCustomDoubleCheckTitleField
(
"m_bIsUnique"
,
"m_sBio"
,
"1"
,
"UNIQUE - %1"
,
"%1"
)]
2
class
SCR_IdentityBio
3
{
4
[
Attribute
(
desc
:
"Bio as displayed in the game"
, uiwidget:
UIWidgets
.LocaleEditBox)]
5
protected
LocalizedString
m_sBio
;
6
7
[
Attribute
(
"0"
,
desc
:
"Unique Bio's will only be assigned once in a gaming session and can never be duplicated."
)]
8
protected
bool
m_bIsUnique
;
9
10
//------------------------------------------------------------------------------------------------
12
string
GetBioText
()
13
{
14
return
m_sBio
;
15
}
16
17
//------------------------------------------------------------------------------------------------
19
bool
IsUnique
()
20
{
21
return
m_bIsUnique
;
22
}
23
};
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
BaseContainerCustomDoubleCheckTitleField
Attribute for setting a custom format if the given checkVar is equal to checkVarEqual....
Definition
Attributes.c:612
LocalizedString
Definition
LocalizedString.c:22
SCR_IdentityBio
Definition
SCR_IdentityBio.c:3
SCR_IdentityBio::IsUnique
bool IsUnique()
Definition
SCR_IdentityBio.c:19
SCR_IdentityBio::m_bIsUnique
bool m_bIsUnique
Definition
SCR_IdentityBio.c:8
SCR_IdentityBio::m_sBio
LocalizedString m_sBio
Definition
SCR_IdentityBio.c:5
SCR_IdentityBio::GetBioText
string GetBioText()
Definition
SCR_IdentityBio.c:12
UIWidgets
Definition
attributes.c:40
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
Identity
Bio
SCR_IdentityBio.c
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1.17.0