Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
Loading...
Searching...
No Matches
SCR_InventorySlotLBSUI.c
Go to the documentation of this file.
1[EntityEditorProps(category: "GameScripted/UI/Inventory", description: "Inventory Gadget Slot UI class")]
2
3//------------------------------------------------------------------------------------------------
6class SCR_InventorySlotLBSUI : SCR_InventorySlotStorageUI
7{
8
9 //------------------------------------------------------------------------ USER METHODS ------------------------------------------------------------------------
10
11 //------------------------------------------------------------------------------------------------
12
13 //------------------------------------------------------------------------ COMMON METHODS ----------------------------------------------------------------------
14
15
16 //------------------------------------------------------------------------------------------------
17 void SCR_InventorySlotLBSUI( InventoryItemComponent pComponent = null, SCR_InventoryStorageBaseUI pStorageUI = null, bool bVisible = true, int iSlotIndex = -1, SCR_ItemAttributeCollection pAttributes = null )
18 {
19 }
20
21
22 //------------------------------------------------------------------------------------------------
23 void ~SCR_InventorySlotLBSUI()
24 {
25 }
26};
enum SCR_ECompassType EntityEditorProps(category:"GameScripted/Gadgets", description:"Compass", color:"0 0 255 255")
Prefab data class for compass component.
void SCR_InventorySlotStorageUI(InventoryItemComponent pComponent=null, SCR_InventoryStorageBaseUI pStorageUI=null, bool bVisible=true, int iSlotIndex=-1, SCR_ItemAttributeCollection pAttributes=null)