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SCR_IsBallisticDataDisplayVisibleCondition.c
Go to the documentation of this file.
1
[
BaseContainerProps
()]
2
class
SCR_IsBallisticDataDisplayVisibleCondition
:
SCR_AvailableActionCondition
3
{
4
//------------------------------------------------------------------------------------------------
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override
bool
IsAvailable(notnull
SCR_AvailableActionsConditionData
data
)
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{
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SCR_AdditionalGameModeSettingsComponent
additionalGameSettings =
SCR_AdditionalGameModeSettingsComponent
.GetInstance();
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return
GetReturnResult
(additionalGameSettings && additionalGameSettings.GetProjectileBallisticInfoVisibility());
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}
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}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
SCR_AdditionalGameModeSettingsComponent
void SCR_AdditionalGameModeSettingsComponent(IEntityComponentSource src, IEntity ent, IEntity parent)
Definition
SCR_AdditionalGameModeSettingsComponent.c:356
data
Get all prefabs that have the spawner data
Definition
SCR_EntityCatalogManagerComponent.c:320
SCR_AvailableActionCondition
A single available action condition representation.
Definition
SCR_AvailableActionCondition.c:4
SCR_AvailableActionCondition::GetReturnResult
bool GetReturnResult(bool desiredResult)
Definition
SCR_AvailableActionCondition.c:22
SCR_AvailableActionsConditionData
Definition
SCR_AvailableActionsConditionData.c:6
SCR_IsBallisticDataDisplayVisibleCondition
Definition
SCR_IsBallisticDataDisplayVisibleCondition.c:3
scripts
Game
UI
HUD
AvailableActions
Conditions
Game
Weapon
SCR_IsBallisticDataDisplayVisibleCondition.c
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1.17.0