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SCR_IsContextEnabledCondition.c
Go to the documentation of this file.
1
[
BaseContainerProps
()]
2
class
SCR_IsContextEnabledCondition
:
SCR_AvailableActionCondition
3
{
4
[
Attribute
(
""
)]
5
protected
string
m_sContext
;
6
7
//------------------------------------------------------------------------------------------------
8
override
bool
IsAvailable
(notnull
SCR_AvailableActionsConditionData
data
)
9
{
10
bool
result =
GetGame
().GetInputManager().IsContextActive(
m_sContext
);
11
return
GetReturnResult
(result);
12
}
13
}
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
data
Get all prefabs that have the spawner data
Definition
SCR_EntityCatalogManagerComponent.c:320
SCR_AvailableActionCondition
A single available action condition representation.
Definition
SCR_AvailableActionCondition.c:4
SCR_AvailableActionCondition::GetReturnResult
bool GetReturnResult(bool desiredResult)
Definition
SCR_AvailableActionCondition.c:22
SCR_AvailableActionsConditionData
Definition
SCR_AvailableActionsConditionData.c:6
SCR_IsContextEnabledCondition
Definition
SCR_IsContextEnabledCondition.c:3
SCR_IsContextEnabledCondition::m_sContext
string m_sContext
Definition
SCR_IsContextEnabledCondition.c:5
SCR_IsContextEnabledCondition::IsAvailable
override bool IsAvailable(notnull SCR_AvailableActionsConditionData data)
Definition
SCR_IsContextEnabledCondition.c:8
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
UI
HUD
AvailableActions
Conditions
Game
SCR_IsContextEnabledCondition.c
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