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SCR_ItemPlacementActionsDisplay.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_AvailableActionContextTitle
()]
2
class
SCR_ItemPlacementActionsDisplay
:
SCR_AvailableActionContext
3
{
4
protected
LocalizedString
m_sItemName
;
5
protected
IEntity
m_LastEntity
;
6
7
//------------------------------------------------------------------------------------------------
8
override
string
GetUIName
()
9
{
10
if
(
m_sItemName
.IsEmpty())
11
return
string
.Empty;
12
13
return
WidgetManager
.Translate(
m_sName
,
m_sItemName
);
14
}
15
16
//------------------------------------------------------------------------------------------------
17
override
bool
IsAvailable
(notnull
SCR_AvailableActionsConditionData
data
,
float
timeSlice)
18
{
19
m_sItemName
=
data
.GetCurrentlyPlacedItemName();
20
if
(
m_sItemName
.IsEmpty())
21
return
false
;
22
23
return
super.IsAvailable(
data
, timeSlice);
24
}
25
}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
data
Get all prefabs that have the spawner data
Definition
SCR_EntityCatalogManagerComponent.c:320
IEntity
Definition
IEntity.c:13
LocalizedString
Definition
LocalizedString.c:22
SCR_AvailableActionContext
Definition
SCR_AvailableActionsDisplay.c:147
SCR_AvailableActionContext::m_sName
string m_sName
Definition
SCR_AvailableActionsDisplay.c:167
SCR_AvailableActionContextTitle
Definition
SCR_AvailableActionsDisplay.c:114
SCR_AvailableActionsConditionData
Definition
SCR_AvailableActionsConditionData.c:6
SCR_ItemPlacementActionsDisplay
Definition
SCR_ItemPlacementActionsDisplay.c:3
SCR_ItemPlacementActionsDisplay::IsAvailable
override bool IsAvailable(notnull SCR_AvailableActionsConditionData data, float timeSlice)
Definition
SCR_ItemPlacementActionsDisplay.c:17
SCR_ItemPlacementActionsDisplay::m_sItemName
LocalizedString m_sItemName
Definition
SCR_ItemPlacementActionsDisplay.c:4
SCR_ItemPlacementActionsDisplay::m_LastEntity
IEntity m_LastEntity
Definition
SCR_ItemPlacementActionsDisplay.c:5
SCR_ItemPlacementActionsDisplay::GetUIName
override string GetUIName()
Definition
SCR_ItemPlacementActionsDisplay.c:8
WidgetManager
Definition
WidgetManager.c:16
scripts
Game
UI
HUD
AvailableActions
SCR_ItemPlacementActionsDisplay.c
Generated by
1.17.0