4 [Attribute(desc: "List of blacklist entries. Each blacklist becomes a button in attributes which the GM can enable and/or disable and is a set of items/item types which cannot be saved in loadout if the blacklist is activate")]
7 [Attribute(desc: "List of Items that are black listed regardless of the other black list rules. Players with the item in their inventory can never save their loadout")]
153 [Attribute(desc: "List of entities that are blacklisted and can never be saved when player saves their loadout. Is cleared on init and any prefabs are added to a faster set.", uiwidget: UIWidgets.ResourcePickerThumbnail, params: "et")]
156 [Attribute(desc: "List of item type and mode that cannot be saved in loadout. This list is cleared on init and any prefabs that fit the set up are added to a faster set.")]
179Debug.Error2("SCR_LoadoutSaveBlackList", "Black lists need the 'SCR_EntityCatalogManagerComponent' to set the the prefabs who are blacklisted. The blacklist will be disabled if the custom prefab blacklist is empty");
266 [Attribute("1", desc: "If true than the ItemMode will be ignored and any items that have the type regardless of the mode will be blacklisted", UIWidgets.SearchComboBox, enums: ParamEnumArray.FromEnum(SCR_EArsenalItemMode))]