15 Workbench.ScriptDialog("Notification", string.Format("Please note that editing the text of '%1' changed its status\nfrom %2 to %3!\n\nWhen done, please change the string status to DEVELOPMENT_DONE.", id, typename.EnumToString(EStringTableStatus, status), typename.EnumToString(EStringTableStatus, EStringTableStatus.DEVELOPMENT_PENDING)), this);
34 Workbench.ScriptDialog("Warning", string.Format("String '%1' is marked as %2!\n\nPlease modify 'Target_en_us_edited' instead of 'Target_en_us'.\n\nThe edited version will appear in the game while waiting for translation\n in the next batch.", id, typename.EnumToString(EStringTableStatus, status)), this);
61 Workbench.ScriptDialog("Notification", string.Format("Editing of the string '%1' is not restricted.\n\nPlease modify 'Target_en_us' directly instead of 'Target_en_us_edited'.", id, typename.EnumToString(EStringTableStatus, status)), this);
GenerateFlowMaps WorkbenchPlugin WorkbenchPluginAttribute("Regenerate river flow-maps", "Generate and save/overwrite river flow-maps", "", "", {"WorldEditor"}, "", 0xf773)