13// Logic for creating & deleting the markers, in this case we just use gamemode events to create marker on player spawn and remove them on player death/deletion
57// This is called during marker widget creation in order to set up marker visuals
58// Any visual attributes you add to this class should be set through the SCR_MapMarkerDynamicWComponent component here
59// If SCR_MapMarkerDynamicWComponent is not enough for the job, you will have to create a separate marker layout (assign it in marker config entry) and append your own widget component there