117 GetGame().GetWorkspace().GetScreenSize(w, h);
170 float wX, wY, sX, sY;
242 parent.AddEntry(entry);
305 super.OnMapOpen(config);
334 super.OnMapClose(config);
ArmaReforgerScripted GetGame()
EMapCursorState
Map cursor state.
func ScriptInvokerEntrySelectedMethod
ScriptInvokerBase< ScriptInvokerEntryPerformedMethod > ScriptInvokerMenuEntryPerformed
func ScriptInvokerEntryPerformedMethod
ScriptInvokerBase< ScriptInvokerEntrySelectedMethod > ScriptInvokerMenuEntrySelected
ScriptInvokerBase< ScriptInvokerVoidMethod > ScriptInvokerVoid
SCR_InfoDisplay FindInfoDisplay(typename type)
Return hud component of given type.
static SCR_HUDManagerComponent GetHUDManager()
SCR_MapUIBaseComponent GetMapUIComponent(typename componentType)
static SCR_MapEntity GetMapInstance()
Get map entity instance.
Info display within hud manager of player controller.
override void Update(float timeSlice)
void OnControllerTakeControl(SCR_RadialMenuController controller)
ScriptInvokerMenuEntrySelected GetOnEntrySelectedInvoker()
ref ScriptInvokerMenuEntryPerformed m_OnEntryPerformed
ScriptInvokerVoid GetOnMenuInitInvoker()
ref SCR_RadialMenuController m_RadialController
SCR_MapRadialDisplay GetRadialDisplay()
SCR_MapCursorModule m_CursorModule
void RemoveRadialEntry(SCR_SelectionMenuEntry entry)
ref ScriptInvokerMenuEntrySelected m_OnEntrySelected
void CloseMenu()
SCR_RadialMenu event.
override void OnMapClose(MapConfiguration config)
void OnEntrySelected(SCR_SelectionMenu menu, SCR_SelectionMenuEntry entry, int entryID)
void InsertCustomRadialCategory(SCR_SelectionMenuCategoryEntry entry, SCR_SelectionMenuCategoryEntry parent=null)
SCR_SelectionMenuEntry AddRadialEntry(string name, SCR_SelectionMenuCategoryEntry category=null)
vector GetMenuWorldPosition()
ScriptInvokerMenuEntryPerformed GetOnEntryPerformedInvoker()
SCR_SelectionMenuCategoryEntry AddRadialCategory(string name, SCR_SelectionMenuCategoryEntry parent=null)
static SCR_MapRadialUI GetInstance()
ref ScriptInvokerVoid m_OnMenuInit
SCR_RadialMenuController GetRadialController()
override void OnMapOpen(MapConfiguration config)
void OnInputMenuOpen(float value, EActionTrigger reason)
void OnControllerChanged(SCR_RadialMenuController controller, bool hasControl)
void OnEntryPerformed(SCR_SelectionMenu menu, SCR_SelectionMenuEntry entry)
void InsertCustomRadialEntry(SCR_SelectionMenuEntry entry, SCR_SelectionMenuCategoryEntry category=null)
void InputOpenMenu(SCR_RadialMenuController controller, bool hasControl)
ref SCR_RadialMenu m_RadialMenu
SCR_MapRadialDisplay m_Display
void SCR_MapUIBaseComponent()
SCR_MapEntity m_MapEntity
SCR_FieldOfViewSettings Attribute
proto external PlayerController GetPlayerController()
proto native vector Vector(float x, float y, float z)