12 [Attribute("", UIWidgets.EditBox, "Brief description of this mission's purpose.")]
13string m_sDescription;
14
15 [Attribute("", UIWidgets.EditBox, "Detailed description of this mission (i.e. rules).")]
16string m_sDetails;
17
18 [Attribute("{6CFADAEE9287D1D2}UI/Textures/WorldSelection/Default.edds", UIWidgets.ResourcePickerThumbnail, "Icon texture of this mission visible e.g. in menus.", "edds")]
21 [Attribute("{C58FCC06AF13075B}UI/Textures/MissionLoadingScreens/placeholder_1.edds", UIWidgets.ResourcePickerThumbnail, "Texture of this mission visible when loading this mission.", "edds")]
24 [Attribute("{C58FCC06AF13075B}UI/Textures/MissionLoadingScreens/placeholder_1.edds", UIWidgets.ResourcePickerThumbnail, "Texture of this mission visible when loading this mission.", "edds")]
48 [Attribute("0", desc: "If the scenario allows it, its daytime and weather will use values from this header. Requires SCR_TimeAndWeatherHandlerComponent on gamemode entity.")];
49bool m_bOverrideScenarioTimeAndWeather;
50
51 [Attribute("8", UIWidgets.Slider, "Starting time of day (hours)", "0 23 1")]
52int m_iStartingHours;
53
54 [Attribute("0", UIWidgets.Slider, "Starting time of day (minutes)", "0 59 1")]