Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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SCR_MissionHeaderCampaign.c
Go to the documentation of this file.
2{
3 [Attribute("-1", UIWidgets.EditBox, "How many control points are required to win (override, -1 for default)")]
4 int m_iControlPointsCap;
5
6 [Attribute("-1", UIWidgets.EditBox, "How long a faction needs to hold the control points, in seconds (override, -1 for default)")]
7 float m_fVictoryTimeout;
8
9 [Attribute("-1", UIWidgets.EditBox, "How much supplies should the main HQ start with (override, -1 for default)")]
10 int m_iStartingHQSupplies;
11
12 [Attribute("-1", UIWidgets.EditBox, "Minimum starting amount of supplies in small bases (override, -1 for default)")]
13 int m_iMinimumBaseSupplies;
14
15 [Attribute("-1", UIWidgets.EditBox, "Maximum starting amount of supplies in small bases (override, -1 for default")]
16 int m_iMaximumBaseSupplies;
17
18 [Attribute("0", UIWidgets.CheckBox, "Use custom base list whitelist instead of blacklist")]
19 bool m_bCustomBaseWhitelist;
20
21 [Attribute("0", UIWidgets.CheckBox, "Disable rank requirements for spawning vehicles")]
22 bool m_bIgnoreMinimumVehicleRank;
23
24 [Attribute("-1", desc: "Fraction of XP awarded to players unloading supplies which they have not loaded themselves (override, -1 for default)", params: "-1 inf")]
25 float m_fSupplyOffloadAssistanceReward;
26
27 [Attribute()]
28 ref array<ref SCR_CampaignCustomBase> m_aCampaignCustomBaseList;
29
30 [Attribute("0", desc: "Player can volunteer for Commander role")]
31 bool m_bCommanderRoleEnabled;
32
33 [Attribute("0", desc: "Players can establish bases. If disabled, the game starts with existing FOBs")]
34 bool m_bEstablishingBasesEnabled;
35
36 [Attribute("1", desc: "When enabled, FOBs automatically regenerate supplies")]
37 bool m_bSuppliesAutoRegenerationEnabled;
38
39 [Attribute("0", UIWidgets.CheckBox, desc: "When enabled, random caches will spawn around the map")]
40 bool m_bSpawnRandomCaches;
41
42 [Attribute("0", UIWidgets.CheckBox, desc: "When enabled, are allowed to have a Randomized Spawnpoint")]
43 bool m_bRandomSpawnpointsEnabled;
44
45 [Attribute("1", UIWidgets.CheckBox, "INDFOR players can spawn on bases at the start of the game")]
46 bool m_bINDFORCanSpawnOnBases;
47
48 [Attribute("0", UIWidgets.CheckBox, "INDFOR players can spawn on distant bases at the start of the game")]
49 bool m_bINDFORCanSpawnOnDistantBases;
50
51 [Attribute(SCR_ECharacterRank.PRIVATE.ToString(), uiwidget: UIWidgets.ComboBox, desc: "All players will start the match at this rank.", enums: ParamEnumArray.FromEnum(SCR_ECharacterRank))]
52 SCR_ECharacterRank m_eStartingRank;
53}
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
SCR_FieldOfViewSettings Attribute