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SCR_MouseMoveManualCameraComponent.c
Go to the documentation of this file.
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[
BaseContainerProps
(), SCR_BaseManualCameraComponentTitle()]
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class
SCR_MouseMoveManualCameraComponent
:
SCR_BaseManualCameraComponent
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{
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/*
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[Attribute("25", UIWidgets.Auto, "")]
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float m_fFlySpeed;
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override void Add(out vector posLocalDelta, out vector posWorldDelta, out vector rotDelta, float multiplier, vector posCurrent, vector rotCurrent, vector posSet, vector rotSet)
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{
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if (m_InputManager.GetActionValue("ManualCameraRotateModifier") && !m_InputManager.GetActionValue("ManualCameraMoveLongitudinal"))
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{
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float moveLongitudinal = m_InputManager.GetActionValue("ManualCameraMoveLongitudinalSecondary");
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if (moveLongitudinal == 0) return;
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posLocalDelta += Vector(0, 0, moveLongitudinal) * m_fFlySpeed * multiplier;
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m_Camera.SetManualMovement(true);
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m_Camera.SetNewHeightFromTerrain(true);
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}
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}
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*/
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}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
SCR_BaseManualCameraComponent
Parent class from which all SCR_ManualCamera components inherit.
Definition
SCR_BaseManualCameraComponent.c:6
SCR_MouseMoveManualCameraComponent
Basic camera movement and rotation.
Definition
SCR_MouseMoveManualCameraComponent.c:6
scripts
Game
Camera
Components
SCR_MouseMoveManualCameraComponent.c
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1.17.0