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SCR_MuzzleInMagComponent.c
Go to the documentation of this file.
1
[
ComponentEditorProps
(
category
:
"GameScripted/Misc"
, description:
""
)]
2
class
SCR_MuzzleInMagComponentClass
:
MuzzleInMagComponentClass
3
{
4
}
5
6
class
SCR_MuzzleInMagComponent :
MuzzleInMagComponent
7
{
8
[
Attribute
(
"1"
,
desc
:
"Some launchers are one off and can never be reloaded. This bool makes sure that the resupply functionality will never try to add magazines/projectiles of the weapon to the inventory on resupply."
)]
9
protected
bool
m_bCanBeReloaded;
10
11
//------------------------------------------------------------------------------------------------
14
bool
CanBeReloaded()
15
{
16
return
m_bCanBeReloaded;
17
}
18
}
ComponentEditorProps
enum EAIGroupCombatMode ComponentEditorProps(category:"GameScripted/AI", description:"Component for utility AI system for groups")
Definition
SCR_AIGroupUtilityComponent.c:12
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
category
params category
Definition
SCR_VehicleDamageManagerComponent.c:302
MuzzleInMagComponentClass
Definition
MuzzleInMagComponentClass.c:13
MuzzleInMagComponent
Definition
MuzzleInMagComponent.c:13
SCR_MuzzleInMagComponentClass
Definition
SCR_MuzzleInMagComponent.c:3
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
Components
Weapons
SCR_MuzzleInMagComponent.c
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