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Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Data Structures | |
| class | SCR_NightModeGameModeComponentClass |
Functions | |
| SCR_NightModeGameModeComponentClass SCR_BaseGameModeComponentClass | Attribute ("0", desc:"Set true if you want the GM to be able to set global nightmode. Do not change in runtime", category:"Settings") |
| bool | IsLocalEditorNightModeEnabled () |
| protected void | ToggleLocalNightModeShortcut () |
| void | EnableLocalEditorNightMode (bool enable, bool playSound=true) |
| bool | IsGlobalNightModeAllowed () |
| bool | IsGlobalNightModeEnabled () |
| void | EnableGlobalNightMode (bool enable, int nightModeChangerPlayerID=-1) |
| protected void | RPC_EnableGlobalNightMode (bool enable, int nightModeChangerPlayerID) |
| bool | IsNightModeEnabled () |
| bool | CanEnableNightMode () |
| protected void | EnableNightMode (bool enable) |
| protected void | OnEditorOpened () |
| protected void | OnEditorClosed () |
| protected void | OnEditorLimitedChanged (bool isLimited) |
| protected void | UpdatePreviewingTimeOrWeather () |
| protected void | OnWeatherStatePreview (bool preview, string stateName) |
| protected void | OnWindPreview (bool preview, float windSpeed=-1, float windAngleDegrees=-1) |
| protected void | OnDateTimePreview (bool preview, int year=-1, int month=-1, int day=-1, float timeOfTheDay=-1) |
| ScriptInvokerBool | GetOnLocalEditorNightModeEnabledChanged () |
| ScriptInvokerBool | GetOnGlobalNightModeEnabledChanged () |
| ScriptInvokerBool | GetOnNightModeEnabledChanged () |
| protected void | OnEditorManagerCreated (SCR_EditorManagerEntity editorManager) |
| override void | EOnInit (IEntity owner) |
| Initialise this component with data from FactionsManager. More... | |
| override void | OnPostInit (IEntity owner) |
| Editable Mine. More... | |
| override void | OnDelete (IEntity owner) |
| override bool | RplSave (ScriptBitWriter writer) |
| override bool | RplLoad (ScriptBitReader reader) |
| SCR_NightModeGameModeComponentClass SCR_BaseGameModeComponentClass Attribute | ( | "0" | , |
| desc:"Set true if you want the GM to be able to set global nightmode. Do not change in runtime" | , | ||
| category:"Settings" | |||
| ) |
Definition at line 8 of file SCR_NightModeGameModeComponent.c.
| bool CanEnableNightMode | ( | ) |
Definition at line 192 of file SCR_NightModeGameModeComponent.c.
| void EnableGlobalNightMode | ( | bool | enable, |
| int | nightModeChangerPlayerID = -1 |
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| ) |
Enable global night mode Note that enable might fail if the conditions are not met
| [in] | enable | To enable or not |
| [in] | nightModeChangerPlayerID | If a player ID is given then a notification is sent to all players if global night mode is enabled/disabled |
Definition at line 142 of file SCR_NightModeGameModeComponent.c.
| void EnableLocalEditorNightMode | ( | bool | enable, |
| bool | playSound = true |
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| ) |
Enable local editor night mode Note that enable might fail if the conditions are not met
| [in] | enable | To enable or not |
| [in] | playSound | To play a sound or not |
Definition at line 102 of file SCR_NightModeGameModeComponent.c.
| protected void EnableNightMode | ( | bool | enable | ) |
Definition at line 199 of file SCR_NightModeGameModeComponent.c.
| ScriptInvokerBool GetOnGlobalNightModeEnabledChanged | ( | ) |
Definition at line 348 of file SCR_NightModeGameModeComponent.c.
| ScriptInvokerBool GetOnLocalEditorNightModeEnabledChanged | ( | ) |
Definition at line 338 of file SCR_NightModeGameModeComponent.c.
| ScriptInvokerBool GetOnNightModeEnabledChanged | ( | ) |
Definition at line 358 of file SCR_NightModeGameModeComponent.c.
| bool IsGlobalNightModeAllowed | ( | ) |
Definition at line 125 of file SCR_NightModeGameModeComponent.c.
| bool IsGlobalNightModeEnabled | ( | ) |
Definition at line 132 of file SCR_NightModeGameModeComponent.c.
| bool IsLocalEditorNightModeEnabled | ( | ) |
Definition at line 86 of file SCR_NightModeGameModeComponent.c.
| bool IsNightModeEnabled | ( | ) |
Definition at line 185 of file SCR_NightModeGameModeComponent.c.
| protected void OnDateTimePreview | ( | bool | preview, |
| int | year = -1, |
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| int | month = -1, |
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| int | day = -1, |
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| float | timeOfTheDay = -1 |
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| ) |
Definition at line 331 of file SCR_NightModeGameModeComponent.c.
| protected void OnEditorClosed | ( | ) |
Definition at line 253 of file SCR_NightModeGameModeComponent.c.
| protected void OnEditorLimitedChanged | ( | bool | isLimited | ) |
Definition at line 266 of file SCR_NightModeGameModeComponent.c.
| protected void OnEditorManagerCreated | ( | SCR_EditorManagerEntity | editorManager | ) |
Definition at line 367 of file SCR_NightModeGameModeComponent.c.
| protected void OnEditorOpened | ( | ) |
Definition at line 244 of file SCR_NightModeGameModeComponent.c.
| protected void OnWeatherStatePreview | ( | bool | preview, |
| string | stateName | ||
| ) |
Definition at line 319 of file SCR_NightModeGameModeComponent.c.
| protected void OnWindPreview | ( | bool | preview, |
| float | windSpeed = -1, |
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| float | windAngleDegrees = -1 |
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| ) |
Definition at line 325 of file SCR_NightModeGameModeComponent.c.
| protected void RPC_EnableGlobalNightMode | ( | bool | enable, |
| int | nightModeChangerPlayerID | ||
| ) |
Definition at line 158 of file SCR_NightModeGameModeComponent.c.
| override bool RplLoad | ( | ScriptBitReader | reader | ) |
Definition at line 485 of file SCR_NightModeGameModeComponent.c.
| override bool RplSave | ( | ScriptBitWriter | writer | ) |
Definition at line 476 of file SCR_NightModeGameModeComponent.c.
| protected void ToggleLocalNightModeShortcut | ( | ) |
Definition at line 92 of file SCR_NightModeGameModeComponent.c.
| protected void UpdatePreviewingTimeOrWeather | ( | ) |
Definition at line 274 of file SCR_NightModeGameModeComponent.c.