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SCR_NightModeGameModeComponentSerializer.c
Go to the documentation of this file.
1
class
SCR_NightModeGameModeComponentSerializer
:
ScriptedComponentSerializer
2
{
3
//------------------------------------------------------------------------------------------------
4
override
static
typename
GetTargetType
()
5
{
6
return
SCR_NightModeGameModeComponent;
7
}
8
9
//------------------------------------------------------------------------------------------------
10
override
protected
ESerializeResult
Serialize
(notnull
IEntity
owner, notnull
GenericComponent
component, notnull
SaveContext
context)
11
{
12
const
SCR_NightModeGameModeComponent nightMode = SCR_NightModeGameModeComponent.Cast(component);
13
14
if
(!nightMode.IsGlobalNightModeEnabled())
15
return
ESerializeResult
.DEFAULT;
16
17
context.WriteValue(
"version"
, 1);
18
context.WriteValue(
"globalNightMode"
,
true
);
19
return
ESerializeResult
.OK;
20
}
21
22
//------------------------------------------------------------------------------------------------
23
override
protected
bool
Deserialize
(notnull
IEntity
owner, notnull
GenericComponent
component, notnull
LoadContext
context)
24
{
25
SCR_NightModeGameModeComponent nightMode = SCR_NightModeGameModeComponent.Cast(component);
26
27
int
version;
28
context.Read(version);
29
30
bool
globalNightMode;
31
if
(context.Read(globalNightMode))
32
nightMode.EnableGlobalNightMode(
true
);
33
34
return
true
;
35
}
36
}
GetTargetType
class SCR_PersistentThreatSector GetTargetType()
Definition
AIControlComponentSerializer.c:12
GenericComponent
Definition
GenericComponent.c:13
IEntity
Definition
IEntity.c:13
LoadContext
Definition
LoadContext.c:17
SCR_NightModeGameModeComponentSerializer
Definition
SCR_NightModeGameModeComponentSerializer.c:2
SCR_NightModeGameModeComponentSerializer::Deserialize
bool Deserialize(notnull IEntity owner, notnull GenericComponent component, notnull LoadContext context)
Definition
SCR_NightModeGameModeComponentSerializer.c:23
SCR_NightModeGameModeComponentSerializer::Serialize
ESerializeResult Serialize(notnull IEntity owner, notnull GenericComponent component, notnull SaveContext context)
Definition
SCR_NightModeGameModeComponentSerializer.c:10
SaveContext
Definition
SaveContext.c:17
ScriptedComponentSerializer
Definition
ScriptedComponentSerializer.c:13
ESerializeResult
ESerializeResult
Definition
ESerializeResult.c:13
scripts
Game
Plugins
Persistence
System
Serializers
Components
GameMode
SCR_NightModeGameModeComponentSerializer.c
Generated by
1.17.0