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SCR_ObjectBrushArrayConfig.c
Go to the documentation of this file.
1
#ifdef WORKBENCH
// this config is only related to a Workbench tool (SCR_ObjectBrushTool)
2
[
BaseContainerProps
(configRoot:
true
)]
3
class
SCR_ObjectBrushArrayConfig
4
{
5
[
Attribute
()]
6
ref array<ref SCR_ObjectBrushObjectBase> m_aObjectArray;
7
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//------------------------------------------------------------------------------------------------
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// constructor
10
void
SCR_ObjectBrushArrayConfig()
11
{
12
if
(!m_aObjectArray)
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m_aObjectArray = {};
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}
15
}
16
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[
BaseContainerProps
()]
18
class
SCR_ObjectBrushObjectBase : SCR_ForestGeneratorTreeBase
19
{
20
[
Attribute
(defvalue:
"0"
, uiwidget: UIWidgets.Slider,
desc
:
"Maximum random Yaw angle"
,
"0 180 1"
)]
21
float
m_fRandomYawAngle
;
22
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[
Attribute
(defvalue:
"0"
, uiwidget: UIWidgets.Slider,
desc
:
"Sets the prefabs Y position offset"
,
"-1000 1000 0.5"
)]
24
float
m_fPrefabOffsetY;
25
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[
Attribute
(defvalue:
"0"
,
params
:
"-1000 0 inf"
,
precision
: 2, uiwidget: UIWidgets.Slider,
desc
:
"Minimum random vertical offset, considers Prefab Offset Y"
)]
27
float
m_fMinRandomVerticalOffset;
28
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[
Attribute
(defvalue:
"0"
,
params
:
"0 1000 inf"
,
precision
: 2, uiwidget: UIWidgets.Slider,
desc
:
"Maximum random vertical offset, considers Prefab Offset Y"
)]
30
float
m_fMaxRandomVerticalOffset;
31
32
[
Attribute
(defvalue:
"0"
,
desc
:
"Override the default prefab randomization"
)]
33
bool
m_bOverrideRandomization;
34
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[
Attribute
(defvalue:
"1"
, uiwidget: UIWidgets.Slider,
desc
:
"Sets the probability of this object being selected"
,
"0 100000 1"
)]
36
float
m_fWeight
;
37
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[
Attribute
(defvalue:
"0"
,
desc
:
"Should the prefab align to the terrain?"
)]
39
bool
m_bAlignToNormal;
40
41
[
Attribute
(defvalue:
"0"
,
desc
:
"Should this prefab be affected by the scale falloff?"
)]
42
bool
m_bScaleFalloff;
43
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[
Attribute
(defvalue:
"0.8"
, uiwidget: UIWidgets.Slider,
desc
:
"Min scale after fall off of this object"
,
"0 1000 0.1"
)]
45
float
m_fLowestScaleFalloffValue;
46
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int
m_iSubareaIndex;
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}
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#endif
// WORKBENCH
precision
params precision
Definition
SCR_2DOpticsComponent.c:20
m_fWeight
float m_fWeight
Definition
SCR_AIActivitySmokeCoverFeature.c:46
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
m_fRandomYawAngle
float m_fRandomYawAngle
Definition
SCR_PowerlineGeneratorEntity.c:50
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
params
category params
Definition
SCR_SpherePointGeneratorPreviewComponent.c:21
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
WorkbenchGame
WorldEditor
ObjectBrush
SCR_ObjectBrushArrayConfig.c
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1.17.0