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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Classes | |
| class | SCR_PlayerSpawnPointClass |
Functions | |
| SCR_PlayerSpawnPointClass SCR_SpawnPointClass | Attribute ("1", desc:"How often will the spawn's position be updated to match assigned player's position (in seconds).", category:"Player Spawn Point") |
| void | SetPlayerID (int playerID) |
| int | GetPlayerID () |
| void | OnSetPlayerID () |
| override string | GetSpawnPointName () |
| void | EnablePoint (int playerId, IEntity playerEntity) |
| void | DisablePoint (int playerId) |
| void | ActivateSpawnPoint () |
| override bool | IsSpawnPointActive () |
| void | DeactivateSpawnPoint () |
| void | UpdateSpawnPos () |
| void | UpdateSpawnPosBroadcast (vector pos) |
| override void | GetPositionAndRotation (out vector pos, out vector rot) |
| Vehicle | GetTargetVehicle () |
| override bool | CanReserveFor_S (int playerId, out SCR_ESpawnResult result=SCR_ESpawnResult.SPAWN_NOT_ALLOWED) |
| override bool | PrepareSpawnedEntity_S (SCR_SpawnRequestComponent requestComponent, SCR_SpawnData data, IEntity entity) |
| bool | PrepareSpawnedEntityForVehicle_S (SCR_SpawnRequestComponent requestComponent, SCR_SpawnData data, IEntity entity, Vehicle vehicle) |
| override bool | CanFinalizeSpawn_S (SCR_SpawnRequestComponent requestComponent, SCR_SpawnData data, IEntity entity) |
| override void | OnFinalizeSpawnDone_S (SCR_SpawnRequestComponent requestComponent, SCR_SpawnData data, IEntity entity) |
| void | ~SCR_PlayerSpawnPoint () |
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Definition at line 111 of file SCR_PlayerSpawnPoint.c.
| SCR_PlayerSpawnPointClass SCR_SpawnPointClass Attribute | ( | "1" | , |
| desc:"How often will the spawn's position be updated to match assigned player's position (in seconds)." | , | ||
| category:"Player Spawn Point" | ) |
Definition at line 1 of file SCR_PlayerSpawnPoint.c.
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Definition at line 273 of file SCR_PlayerSpawnPoint.c.
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Definition at line 191 of file SCR_PlayerSpawnPoint.c.
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Definition at line 131 of file SCR_PlayerSpawnPoint.c.
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| [in] | playerId |
Definition at line 96 of file SCR_PlayerSpawnPoint.c.
| [in] | playerId | |
| [in] | playerEntity |
Definition at line 80 of file SCR_PlayerSpawnPoint.c.
| int GetPlayerID | ( | ) |
Get ID of the player this spawn point is assigned to.
Definition at line 54 of file SCR_PlayerSpawnPoint.c.
Definition at line 162 of file SCR_PlayerSpawnPoint.c.
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Definition at line 71 of file SCR_PlayerSpawnPoint.c.
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Definition at line 178 of file SCR_PlayerSpawnPoint.c.
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Definition at line 125 of file SCR_PlayerSpawnPoint.c.
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Definition at line 287 of file SCR_PlayerSpawnPoint.c.
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Definition at line 60 of file SCR_PlayerSpawnPoint.c.
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Definition at line 221 of file SCR_PlayerSpawnPoint.c.
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Definition at line 247 of file SCR_PlayerSpawnPoint.c.
| void SetPlayerID | ( | int | playerID | ) |
Assign player ID to this respawn point. It will then present itself as the player, and spawning on it will actually spawn the new player on position of assignd player.
| [in] | playerID | Target player ID |
Definition at line 34 of file SCR_PlayerSpawnPoint.c.
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Definition at line 144 of file SCR_PlayerSpawnPoint.c.
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Definition at line 156 of file SCR_PlayerSpawnPoint.c.
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Definition at line 293 of file SCR_PlayerSpawnPoint.c.