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SCR_QRFSpawnSafeZone.c
Go to the documentation of this file.
1
class
SCR_QRFSpawnSafeZone
:
ScriptAndConfig
2
{
3
[
Attribute
(
SCR_EQRFGroupType
.INFANTRY.ToString(),
UIWidgets
.ComboBox,
desc
:
"To which group type this distance is meant to be applied to"
, enums: ParamEnumArray.FromEnum(
SCR_EQRFGroupType
))]
4
protected
SCR_EQRFGroupType
m_eGroupType
;
5
6
[
Attribute
(
"500"
,
UIWidgets
.Auto,
"How close players can to this spawn point for it to be used for spawning QRF"
,
"1 inf 1"
)]
7
protected
int
m_iMinDistanceToClosestObserver
;
8
9
//------------------------------------------------------------------------------------------------
10
SCR_EQRFGroupType
GetGroupType
()
11
{
12
return
m_eGroupType
;
13
}
14
15
//------------------------------------------------------------------------------------------------
16
int
GetMinDistanceToClosestObserver
()
17
{
18
return
m_iMinDistanceToClosestObserver
;
19
}
20
}
SCR_EQRFGroupType
SCR_EQRFGroupType
Definition
SCR_QRFGroupConfig.c:2
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
SCR_QRFSpawnSafeZone
Definition
SCR_QRFSpawnSafeZone.c:2
SCR_QRFSpawnSafeZone::GetGroupType
SCR_EQRFGroupType GetGroupType()
Definition
SCR_QRFSpawnSafeZone.c:10
SCR_QRFSpawnSafeZone::GetMinDistanceToClosestObserver
int GetMinDistanceToClosestObserver()
Definition
SCR_QRFSpawnSafeZone.c:16
SCR_QRFSpawnSafeZone::m_iMinDistanceToClosestObserver
int m_iMinDistanceToClosestObserver
Definition
SCR_QRFSpawnSafeZone.c:7
SCR_QRFSpawnSafeZone::m_eGroupType
SCR_EQRFGroupType m_eGroupType
Definition
SCR_QRFSpawnSafeZone.c:4
ScriptAndConfig
Definition
Types.c:124
UIWidgets
Definition
attributes.c:40
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
ScenarioFramework
Configs
SCR_QRFSpawnSafeZone.c
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1.17.0