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SCR_RandomPositionalSoundsDef.c
Go to the documentation of this file.
1
[
BaseContainerProps
(configRoot:
true
)]
2
class
SCR_RandomPositionalSoundsDef
3
{
4
[
Attribute
(
""
,
UIWidgets
.ResourceNamePicker,
desc
:
""
,
params
:
"conf class=SCR_SoundGroup"
)]
5
ResourceName
m_SoundGroupResource;
6
7
[
Attribute
(
""
,
UIWidgets
.ResourceNamePicker,
desc
:
""
,
params
:
"conf class=SCR_SpawnDef"
)]
8
ResourceName
m_SpawnDefResource;
9
}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
params
category params
Definition
SCR_SpherePointGeneratorPreviewComponent.c:21
ResourceName
Definition
ResourceName.c:13
SCR_RandomPositionalSoundsDef
Definition
SCR_RandomPositionalSoundsDef.c:3
UIWidgets
Definition
attributes.c:40
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
Components
AmbientSoundsComponent
SCR_RandomPositionalSoundsDef.c
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1.17.0