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Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Data Structures | |
| class | SCR_RestoreEditorModesComponentClass |
Functions | |
| SCR_RestoreEditorModesComponentClass SCR_BaseGameModeComponentClass | Attribute (desc:"When enabled, the system will remember and restore also modes of limited editor managers (e.g., those with only PHOTO mode, not EDIT).")] protected bool m_bRestoreLimitedEditors |
| protected void | OnEditorManagerCreatedServer (SCR_EditorManagerEntity editorManager) |
| override void | OnGameEnd () |
| Called on all machines when the world ends. More... | |
| override void | OnPostInit (IEntity owner) |
| Editable Mine. More... | |
Variables | |
| protected ref map< string, EEditorMode > | m_mModes = new map<string, EEditorMode>() |
| SCR_RestoreEditorModesComponentClass SCR_BaseGameModeComponentClass Attribute | ( | desc:"When | enabled, |
| the system will remember and restore also modes of limited editor managers(e.g., those with only PHOTO mode, not EDIT)." | |||
| ) |
| protected void OnEditorManagerCreatedServer | ( | SCR_EditorManagerEntity | editorManager | ) |
Definition at line 18 of file SCR_RestoreEditorModesComponent.c.
| override void OnGameEnd | ( | ) |
Called on all machines when the world ends.
Called on all machines when the world ends.
Definition at line 31 of file SCR_RestoreEditorModesComponent.c.
| protected ref map<string, EEditorMode> m_mModes = new map<string, EEditorMode>() |
Definition at line 15 of file SCR_RestoreEditorModesComponent.c.