6     protected string m_sForcedArea;
 
    8     [
Attribute(
desc: 
"Name of the Layer Task that will get spawned under attached Area. If left empty, Layer Task will be randomly selected", 
category: 
"Debug")];
 
    9     protected string m_sForcedLayerTask;
 
   17         IEntity entity = 
GetGame().GetWorld().FindEntityByName(m_sForcedArea);
 
   25     SCR_ScenarioFrameworkLayerTask GetForcedLayerTask()
 
   30         IEntity entity = 
GetGame().GetWorld().FindEntityByName(m_sForcedLayerTask);
 
   34         return SCR_ScenarioFrameworkLayerTask.Cast(entity.FindComponent(SCR_ScenarioFrameworkLayerTask));