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SCR_ScenarioFrameworkDebugAction.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
BaseContainerCustomTitleField
(
"m_sDebugActionName"
)]
2
class
SCR_ScenarioFrameworkDebugAction
3
{
4
[
Attribute
(defvalue:
"Default value"
,
desc
:
"Debug Action Name"
)]
5
string
m_sDebugActionName;
6
7
[
Attribute
(
desc
:
"List of Actions to perform for debug."
)]
8
ref array<ref SCR_ScenarioFrameworkActionBase> m_aDebugActions;
9
}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
BaseContainerCustomTitleField
class SCR_KeyBindingFilter BaseContainerCustomTitleField("m_sBindString")
Definition
SCR_KeyBindingMenuConfig.c:116
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
SCR_ScenarioFrameworkDebugAction
Definition
SCR_ScenarioFrameworkDebugAction.c:3
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
ScenarioFramework
SCR_ScenarioFrameworkDebugAction.c
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