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SCR_ScenarioFrameworkFactionAliasConfig.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_BaseContainerCustomTitleFields
({
"m_sAlias"
,
"m_sFactionKey"
},
"%1 - %2"
)]
2
class
SCR_ScenarioFrameworkFactionAliasConfig
3
{
4
[
Attribute
(
desc
:
"Alias of faction referenced by slots. Examples: Invaders, Occupants, Rebels"
)]
5
string
m_sAlias;
6
7
[
Attribute
(
desc
:
"Faction key used to select units from an entity catelog or inline entity catalog"
)]
8
FactionKey
m_sFactionKey;
9
}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
FactionKey
Definition
FactionKey.c:3
SCR_BaseContainerCustomTitleFields
allow to define multiple fields (string or ResourceName) - up to 5 elements
Definition
Attributes.c:74
SCR_ScenarioFrameworkFactionAliasConfig
Definition
SCR_ScenarioFrameworkFactionAliasConfig.c:3
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
ScenarioFramework
Configs
SCR_ScenarioFrameworkFactionAliasConfig.c
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