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SCR_ScenarioFrameworkFactionSwitchedObject.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_BaseContainerCustomTitleFields
({
"m_sFactionKey"
,
"m_sObjectToSpawn"
},
"%1 - %2"
)]
2
class
SCR_ScenarioFrameworkFactionSwitchedObject
{
3
[
Attribute
(
desc
:
"Required faction key to spawn this object."
)]
4
FactionKey
m_sFactionKey;
5
6
[
Attribute
(
params
:
"et"
,
desc
:
"Resource name of the object to be spawned"
)]
7
ResourceName
m_sObjectToSpawn;
8
}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
params
category params
Definition
SCR_SpherePointGeneratorPreviewComponent.c:21
FactionKey
Definition
FactionKey.c:3
ResourceName
Definition
ResourceName.c:13
SCR_BaseContainerCustomTitleFields
allow to define multiple fields (string or ResourceName) - up to 5 elements
Definition
Attributes.c:74
SCR_ScenarioFrameworkFactionSwitchedObject
Definition
SCR_ScenarioFrameworkFactionSwitchedObject.c:2
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
ScenarioFramework
Configs
SCR_ScenarioFrameworkFactionSwitchedObject.c
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1.17.0