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SCR_ScenarioFrameworkNotorietyLevel.c
Go to the documentation of this file.
1
[
BaseContainerProps
()]
2
class
SCR_ScenarioFrameworkNotorietyLevel
3
{
4
[
Attribute
(defvalue:
"0"
,
desc
:
"Alert Meter Threshold"
,
params
:
"0 inf"
)]
5
int
m_iAlertMeterThreshold;
6
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[
Attribute
(defvalue:
"1"
,
desc
:
"Notoriety deteroriation multiplier"
,
params
:
"0 inf 0.01"
)]
8
float
m_fDeteriorationMultiplier;
9
10
[
Attribute
(
desc
:
"Actions to launch when threshold is reached"
)]
11
ref array<ref SCR_ScenarioFrameworkActionBase> m_aActions;
12
13
[
Attribute
(
desc
:
"Actions to launch when level is Decreased"
)]
14
ref array<ref SCR_ScenarioFrameworkActionBase> m_aActionsDecrease;
15
}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
params
category params
Definition
SCR_SpherePointGeneratorPreviewComponent.c:21
SCR_ScenarioFrameworkNotorietyLevel
Definition
SCR_ScenarioFrameworkNotorietyLevel.c:3
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
ScenarioFramework
Components
SCR_ScenarioFrameworkNotorietyLevel.c
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