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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Classes | |
| class | SCR_ScenarioFrameworkSlotPickClass |
Functions | |
| SCR_ScenarioFrameworkSlotPickClass SCR_ScenarioFrameworkSlotTaskClass | Attribute (desc:"Name of the task in list of tasks (item picked up )", category:"Task") |
| override void | DynamicDespawn (SCR_ScenarioFrameworkLayerBase layer) |
| override string | GetTaskDescription (int iState=0) |
| override void | AfterAllChildrenSpawned (SCR_ScenarioFrameworkLayerBase layer) |
| override void AfterAllChildrenSpawned | ( | SCR_ScenarioFrameworkLayerBase | layer | ) |
Updates blacklist for garbage system when all children spawned in scenario layer.
| [in] | layer | Layer represents scenario framework layer, used for spawning entities in the game world. |
Definition at line 79 of file SCR_ScenarioFrameworkSlotPick.c.
| SCR_ScenarioFrameworkSlotPickClass SCR_ScenarioFrameworkSlotTaskClass Attribute | ( | desc:"Name of the task in list of tasks (item picked up )" | , |
| category:"Task" | ) |
Task title getter with state-dependent titles.
| [in] | iState | iState represents the current state of the task, used for differentiating between various stages of the task's progression |
Definition at line 1 of file SCR_ScenarioFrameworkSlotPick.c.
| override void DynamicDespawn | ( | SCR_ScenarioFrameworkLayerBase | layer | ) |
Initializes dynamic despawning if not already initiated, excludes if marked for exclusion, sets dynamic despawn flag true
| [in] | layer | for which this is called. |
Definition at line 46 of file SCR_ScenarioFrameworkSlotPick.c.
Returns different descriptions based on state, defaulting to superclass description if no state-specific description is found.
| [in] | iState | Task state representation for description updates. |
Definition at line 58 of file SCR_ScenarioFrameworkSlotPick.c.