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SCR_ScenarioFrameworkTaskKill.c
Go to the documentation of this file.
1
class
SCR_TaskKillClass
:
SCR_ScenarioFrameworkTaskClass
2
{
3
};
4
5
class
SCR_TaskKill
:
SCR_ScenarioFrameworkTask
6
{
7
8
//------------------------------------------------------------------------------------------------
10
void
OnObjectDamage(
EDamageState
state)
11
{
12
if
(state !=
EDamageState
.DESTROYED || !
m_Asset
)
13
return
;
14
15
SCR_DamageManagerComponent objectDmgManager = SCR_DamageManagerComponent.GetDamageManager(
m_Asset
);
16
if
(objectDmgManager)
17
objectDmgManager.GetOnDamageStateChanged().Remove(OnObjectDamage);
18
19
m_LayerTask
.ProcessLayerTaskState(
SCR_ETaskState
.COMPLETED);
20
}
21
22
//------------------------------------------------------------------------------------------------
23
void
OnGroupEmpty(AIGroup group)
24
{
25
SCR_AIGroup
aiGroup =
SCR_AIGroup
.Cast(group);
26
if
(!aiGroup)
27
return
;
28
29
aiGroup.
GetOnEmpty
().Remove(OnGroupEmpty);
30
m_LayerTask
.ProcessLayerTaskState(
SCR_ETaskState
.COMPLETED);
31
}
32
33
//------------------------------------------------------------------------------------------------
36
override
void
HookTaskAsset(
IEntity
object
)
37
{
38
if
(!
object
)
39
return
;
40
41
super.HookTaskAsset(
object
);
42
43
SCR_AIGroup
group =
SCR_AIGroup
.Cast(
m_Asset
);
44
if
(!group)
45
{
46
SCR_DamageManagerComponent objectDmgManager = SCR_DamageManagerComponent.GetDamageManager(
m_Asset
);
47
if
(objectDmgManager)
48
objectDmgManager.GetOnDamageStateChanged().Insert(OnObjectDamage);
49
}
50
else
51
{
52
group.
GetOnEmpty
().Insert(OnGroupEmpty);
53
}
54
}
55
}
SCR_ETaskState
SCR_ETaskState
Definition
SCR_Task.c:3
IEntity
Definition
IEntity.c:13
SCR_AIGroup
Definition
SCR_AIGroup.c:75
SCR_AIGroup::GetOnEmpty
ScriptInvoker_AIGroupOnEmpty GetOnEmpty()
Definition
SCR_AIGroup.c:2228
SCR_ScenarioFrameworkTaskClass
Definition
SCR_ScenarioFrameworkTask.c:2
SCR_ScenarioFrameworkTask
Definition
SCR_ScenarioFrameworkTask.c:6
SCR_ScenarioFrameworkTask::m_Asset
IEntity m_Asset
Definition
SCR_ScenarioFrameworkTask.c:7
SCR_ScenarioFrameworkTask::m_LayerTask
SCR_ScenarioFrameworkLayerTask m_LayerTask
Definition
SCR_ScenarioFrameworkTask.c:8
SCR_TaskKillClass
Definition
SCR_ScenarioFrameworkTaskKill.c:2
SCR_TaskKill
Definition
SCR_ScenarioFrameworkTaskKill.c:6
EDamageState
EDamageState
Definition
EDamageState.c:13
scripts
Game
ScenarioFramework
Tasks
SCR_ScenarioFrameworkTaskKill.c
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