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Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Data Structures | |
| class | SCR_ScenarioFrameworkTriggerNetworkComponentClass |
Functions | |
| SCR_ScenarioFrameworkTriggerNetworkComponentClass ScriptComponentClass | ReplicateTriggerState (SCR_CharacterTriggerEntity trigger, bool left) |
| void | Rpc_InvokeTriggerUpdated (float activationCountdownTimer, float tempWaitTime, int playersCountByFactionInside, int playersCountByFaction, string playerActivationNotificationTitle, bool triggerConditionsStatus, float minimumPlayersNeededPercentage) |
| void | Rpc_InvokePlayerLeftTrigger () |
| Invokes OnTriggerUpdatedPlayerNotPresent to the player who just left the trigger. More... | |
| SCR_ScenarioFrameworkTriggerNetworkComponentClass ScriptComponentClass ReplicateTriggerState | ( | SCR_CharacterTriggerEntity | trigger, |
| bool | left | ||
| ) |
Handles replication according to if owner of this component is in the trigger or just left it
| [in] | trigger | |
| [in] | left |
Definition at line 11 of file SCR_ScenarioFrameworkTriggerNetworkComponent.c.
| void Rpc_InvokePlayerLeftTrigger | ( | ) |
Invokes OnTriggerUpdatedPlayerNotPresent to the player who just left the trigger.
Definition at line 37 of file SCR_ScenarioFrameworkTriggerNetworkComponent.c.
| void Rpc_InvokeTriggerUpdated | ( | float | activationCountdownTimer, |
| float | tempWaitTime, | ||
| int | playersCountByFactionInside, | ||
| int | playersCountByFaction, | ||
| string | playerActivationNotificationTitle, | ||
| bool | triggerConditionsStatus, | ||
| float | minimumPlayersNeededPercentage | ||
| ) |
Invokes OnTriggerUpdated
| [in] | activationCountdownTimer | |
| [in] | tempWaitTime | |
| [in] | playersCountByFactionInside | |
| [in] | playersCountByFaction | |
| [in] | playerActivationNotificationTitle | |
| [in] | triggerConditionsStatus | |
| [in] | minimumPlayersNeededPercentage |
Definition at line 29 of file SCR_ScenarioFrameworkTriggerNetworkComponent.c.