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SCR_ScenarioFrameworkTriggerNetworkComponent.c File Reference

Go to the source code of this file.

Classes

class  SCR_ScenarioFrameworkTriggerNetworkComponentClass

Functions

SCR_ScenarioFrameworkTriggerNetworkComponentClass ScriptComponentClass ReplicateTriggerState (SCR_ScenarioFrameworkTriggerEntity trigger, bool left)
void Rpc_InvokeTriggerUpdated (float activationCountdownTimer, float tempWaitTime, int playersCountByFactionInside, int playersCountByFaction, string playerActivationNotificationTitle, bool triggerConditionsStatus, float minimumPlayersNeededPercentage)
void Rpc_InvokePlayerLeftTrigger ()
 Invokes OnTriggerUpdatedPlayerNotPresent to the player who just left the trigger.

Function Documentation

◆ ReplicateTriggerState()

Handles replication according to if owner of this component is in the trigger or just left it

Parameters
[in]trigger
[in]left

Definition at line 1 of file SCR_ScenarioFrameworkTriggerNetworkComponent.c.

◆ Rpc_InvokePlayerLeftTrigger()

void Rpc_InvokePlayerLeftTrigger ( )

Invokes OnTriggerUpdatedPlayerNotPresent to the player who just left the trigger.

Definition at line 37 of file SCR_ScenarioFrameworkTriggerNetworkComponent.c.

◆ Rpc_InvokeTriggerUpdated()

void Rpc_InvokeTriggerUpdated ( float activationCountdownTimer,
float tempWaitTime,
int playersCountByFactionInside,
int playersCountByFaction,
string playerActivationNotificationTitle,
bool triggerConditionsStatus,
float minimumPlayersNeededPercentage )

Invokes OnTriggerUpdated

Parameters
[in]activationCountdownTimer
[in]tempWaitTime
[in]playersCountByFactionInside
[in]playersCountByFaction
[in]playerActivationNotificationTitle
[in]triggerConditionsStatus
[in]minimumPlayersNeededPercentage

Definition at line 29 of file SCR_ScenarioFrameworkTriggerNetworkComponent.c.