14 Rpc(
Rpc_InvokeTriggerUpdated, trigger.GetActivationCountdownTimer(), trigger.GetActivationCountdownTimerTemp(), trigger.GetPlayersCountByFactionInsideTrigger(trigger.GetOwnerFaction()), trigger.GetPlayersCountByFaction(), trigger.GetPlayerActivationNotificationTitle(), trigger.GetTriggerConditionsStatus(), trigger.GetMinimumPlayersNeededPercentage());
28 [
RplRpc(RplChannel.Reliable, RplRcver.Owner)]
29 void Rpc_InvokeTriggerUpdated(
float activationCountdownTimer,
float tempWaitTime,
int playersCountByFactionInside,
int playersCountByFaction,
string playerActivationNotificationTitle,
bool triggerConditionsStatus,
float minimumPlayersNeededPercentage)
31 SCR_CharacterTriggerEntity.s_OnTriggerUpdated.Invoke(activationCountdownTimer, tempWaitTime, playersCountByFactionInside, playersCountByFaction, playerActivationNotificationTitle, triggerConditionsStatus, minimumPlayersNeededPercentage);
36 [
RplRpc(RplChannel.Reliable, RplRcver.Owner)]