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SCR_SlotLabelsComponent.c
Go to the documentation of this file.
1
class
SCR_SlotLabelsComponent
:
ScriptedWidgetComponent
2
{
3
override
void
HandlerAttached(
Widget
w)
4
{
5
#ifdef WORKBENCH
6
Game
g =
GetGame
();
7
GenericEntity
world =
GetGame
().GetWorldEntity();
8
9
if
(world)
10
return
;
11
12
Widget
child = w.GetChildren();
13
14
while
(child)
15
{
16
if
(
OverlayWidget
.Cast(child))
17
{
18
TextWidget
text =
TextWidget
.Cast(
GetGame
().GetWorkspace().
CreateWidget
(
WidgetType
.TextWidgetTypeID,
WidgetFlags
.VISIBLE,
new
Color
(1,1,1,1), 0, child));
19
text.SetText(child.GetName());
20
text.SetFont(
"{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt"
);
21
text.SetExactFontSize(18);
22
}
23
24
child = child.GetSibling();
25
}
26
#endif
27
}
28
};
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
CreateWidget
override void CreateWidget(Widget parent)
Definition
SCR_WidgetListEntry.c:384
Color
Definition
Color.c:13
Game
Definition
Game.c:8
GenericEntity
Definition
GenericEntity.c:16
OverlayWidget
Definition
OverlayWidget.c:16
SCR_SlotLabelsComponent
Definition
SCR_SlotLabelsComponent.c:2
ScriptedWidgetComponent
Definition
ScriptedWidgetComponent.c:13
TextWidget
Definition
TextWidget.c:16
Widget
Definition
Widget.c:13
WidgetType
Definition
EnWidgets.c:13
WidgetFlags
WidgetFlags
Widget flags. See enf::Widget::SetFlags().
Definition
WidgetFlags.c:14
scripts
Game
UI
Components
SCR_SlotLabelsComponent.c
Generated by
1.17.0