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SCR_TaskUIVisibilityEditorAttribute.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_BaseEditorAttributeCustomTitle
()]
2
class
SCR_TaskUIVisibilityEditorAttribute
:
SCR_BaseFloatValueHolderEditorAttribute
3
{
4
//------------------------------------------------------------------------------------------------
5
override
SCR_BaseEditorAttributeVar
ReadVariable(Managed item, SCR_AttributesManagerEditorComponent manager)
6
{
7
SCR_EditableEntityComponent
editableEntity =
SCR_EditableEntityComponent
.Cast(item);
8
if
(!editableEntity)
9
return
null;
10
11
IEntity
owner = editableEntity.GetOwner();
12
if
(!owner)
13
return
null;
14
15
SCR_Task
task
=
SCR_Task
.Cast(owner);
16
if
(!
task
)
17
return
null;
18
19
SCR_ETaskUIVisibility taskUIVisibility =
task
.GetTaskUIVisibility();
20
return
SCR_BaseEditorAttributeVar
.
CreateInt
(taskUIVisibility);
21
}
22
23
//------------------------------------------------------------------------------------------------
24
override
void
WriteVariable(Managed item,
SCR_BaseEditorAttributeVar
var, SCR_AttributesManagerEditorComponent manager,
int
playerID)
25
{
26
if
(!var)
27
return
;
28
29
SCR_TaskSystem
taskSystem =
SCR_TaskSystem
.GetInstance();
30
if
(!taskSystem)
31
return
;
32
33
SCR_EditableEntityComponent
editableEntity =
SCR_EditableEntityComponent
.Cast(item);
34
if
(!editableEntity)
35
return
;
36
37
IEntity
owner = editableEntity.GetOwner();
38
if
(!owner)
39
return
;
40
41
SCR_Task
task
=
SCR_Task
.Cast(owner);
42
if
(!
task
)
43
return
;
44
45
taskSystem.SetTaskUIVisibility(
task
, var.
GetInt
());
46
}
47
}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
SCR_Task
void SCR_Task(IEntitySource src, IEntity parent)
Definition
SCR_Task.c:1938
task
from task
Definition
SCR_TaskNotificationConfigs.c:12
IEntity
Definition
IEntity.c:13
SCR_BaseEditorAttributeCustomTitle
Definition
SCR_BaseEditorAttribute.c:876
SCR_BaseEditorAttributeVar
Definition
SCR_BaseEditorAttributeVar.c:2
SCR_BaseEditorAttributeVar::CreateInt
static SCR_BaseEditorAttributeVar CreateInt(int value)
Definition
SCR_BaseEditorAttributeVar.c:107
SCR_BaseEditorAttributeVar::GetInt
int GetInt()
Definition
SCR_BaseEditorAttributeVar.c:20
SCR_BaseFloatValueHolderEditorAttribute
Attribute base for Name, icon and float value for other attributes to inherent from.
Definition
SCR_BaseFloatValueHolderEditorAttribute.c:4
SCR_EditableEntityComponent
Definition
SCR_EditableEntityComponent.c:14
SCR_TaskSystem
Definition
SCR_TaskSystem.c:6
SCR_TaskUIVisibilityEditorAttribute
Definition
SCR_TaskUIVisibilityEditorAttribute.c:3
scripts
Game
Editor
Containers
Attributes
SCR_TaskUIVisibilityEditorAttribute.c
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1.17.0