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SCR_Tutorial_CombatEngineering_FinishConstruction1.c
Go to the documentation of this file.
1
[
EntityEditorProps
(insertable:
false
)]
2
class
SCR_Tutorial_CombatEngineering_FinishConstruction1Class
:
SCR_BaseTutorialStageClass
3
{
4
};
5
6
//------------------------------------------------------------------------------------------------
7
class
SCR_Tutorial_CombatEngineering_FinishConstruction1
:
SCR_BaseTutorialStage
8
{
9
SCR_CampaignBuildingCompositionComponent m_CampaignBuildingComponent;
10
//------------------------------------------------------------------------------------------------
11
override
protected
void
Setup
()
12
{
13
SCR_HintManagerComponent.HideHint();
14
SCR_HintManagerComponent.ClearLatestHint();
15
16
IEntity
bunker =
GetGame
().GetWorld().FindEntityByName(
"BUILDING_GUNNEST"
);
17
if
(!bunker)
18
return
;
19
20
PlayNarrativeCharacterStage
(
"COMBATENGINEERING_Instructor_E"
, 4);
21
22
RegisterWaypoint
(bunker,
""
,
"BUILD"
);
23
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m_CampaignBuildingComponent = SCR_CampaignBuildingCompositionComponent.Cast(bunker.
FindComponent
(SCR_CampaignBuildingCompositionComponent));
25
}
26
27
//------------------------------------------------------------------------------------------------
28
override
protected
bool
GetIsFinished
()
29
{
30
if
(!m_CampaignBuildingComponent)
31
{
32
m_TutorialComponent
.SetStage(
"ENTER_BUILDING_2"
);
33
return
false
;
34
}
35
36
return
m_CampaignBuildingComponent.IsCompositionSpawned();
37
}
38
};
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
EntityEditorProps
enum SCR_ECompassType EntityEditorProps(category:"GameScripted/Gadgets", description:"Compass", color:"0 0 255 255")
Prefab data class for compass component.
Definition
SCR_CompassComponent.c:10
IEntity::IEntity
void IEntity(IEntitySource src, IEntity parent)
protected script Constructor
IEntity::FindComponent
proto external Managed FindComponent(typename typeName)
SCR_BaseTutorialStageClass
Definition
SCR_BaseTutorialStage.c:3
SCR_BaseTutorialStage
Definition
SCR_BaseTutorialStage.c:8
SCR_BaseTutorialStage::m_TutorialComponent
SCR_TutorialGamemodeComponent m_TutorialComponent
Definition
SCR_BaseTutorialStage.c:29
SCR_BaseTutorialStage::RegisterWaypoint
SCR_Waypoint RegisterWaypoint(string entityName, string title=string.Empty, string icon="MISC")
Definition
SCR_BaseTutorialStage.c:293
SCR_BaseTutorialStage::PlayNarrativeCharacterStage
void PlayNarrativeCharacterStage(string characterName, int stage)
Definition
SCR_BaseTutorialStage.c:510
SCR_Tutorial_CombatEngineering_FinishConstruction1Class
Definition
SCR_Tutorial_CombatEngineering_FinishConstruction1.c:3
SCR_Tutorial_CombatEngineering_FinishConstruction1
Definition
SCR_Tutorial_CombatEngineering_FinishConstruction1.c:8
SCR_Tutorial_CombatEngineering_FinishConstruction1::Setup
void Setup()
Definition
SCR_Tutorial_CombatEngineering_FinishConstruction1.c:11
SCR_Tutorial_CombatEngineering_FinishConstruction1::GetIsFinished
bool GetIsFinished()
Definition
SCR_Tutorial_CombatEngineering_FinishConstruction1.c:28
scripts
Game
GameMode
Tutorial
Stages
CombatEngineeringCourse
SCR_Tutorial_CombatEngineering_FinishConstruction1.c
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