Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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SCR_Tutorial_Intro_Move.c
Go to the documentation of this file.
1[EntityEditorProps(insertable: false)]
5
6//------------------------------------------------------------------------------------------------
8{
9 //------------------------------------------------------------------------------------------------
10 override protected void Setup()
11 {
12 SCR_VoiceoverSystem.GetInstance().RegisterActor(GetGame().GetWorld().FindEntityByName("Captain_Outside"));
13 SCR_VoiceoverSystem.GetInstance().RegisterActor(GetGame().GetWorld().FindEntityByName("WCDrill"));
14 SCR_VoiceoverSystem.GetInstance().RegisterActor(GetGame().GetWorld().FindEntityByName("WCMaggot"));
15 SCR_VoiceoverSystem.GetInstance().RegisterActor(GetGame().GetWorld().FindEntityByName("Briefing_Officer"));
16 SetPermanentNarrativeStage("Soldier_DoorGuard", 2);
17 RegisterWaypoint("Captain_Outside");
18 }
19}
ArmaReforgerScripted GetGame()
Definition game.c:1398
enum SCR_ECompassType EntityEditorProps(category:"GameScripted/Gadgets", description:"Compass", color:"0 0 255 255")
Prefab data class for compass component.
proto external BaseWorld GetWorld()
void SetPermanentNarrativeStage(string characterName, int stage)
SCR_Waypoint RegisterWaypoint(string entityName, string title=string.Empty, string icon="MISC")
void RegisterActor(notnull IEntity entity)
static SCR_VoiceoverSystem GetInstance()