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SCR_Tutorial_Intro_Move.c
Go to the documentation of this file.
1
[
EntityEditorProps
(insertable:
false
)]
2
class
SCR_Tutorial_Intro_MoveClass
:
SCR_BaseTutorialStageClass
3
{
4
};
5
6
//------------------------------------------------------------------------------------------------
7
class
SCR_Tutorial_Intro_Move
:
SCR_BaseTutorialStage
8
{
9
//------------------------------------------------------------------------------------------------
10
override
protected
void
Setup
()
11
{
12
SCR_VoiceoverSystem
.
GetInstance
().
RegisterActor
(
GetGame
().
GetWorld
().FindEntityByName(
"Captain_Outside"
));
13
SCR_VoiceoverSystem
.
GetInstance
().
RegisterActor
(
GetGame
().
GetWorld
().FindEntityByName(
"WCDrill"
));
14
SCR_VoiceoverSystem
.
GetInstance
().
RegisterActor
(
GetGame
().
GetWorld
().FindEntityByName(
"WCMaggot"
));
15
SCR_VoiceoverSystem
.
GetInstance
().
RegisterActor
(
GetGame
().
GetWorld
().FindEntityByName(
"Briefing_Officer"
));
16
SetPermanentNarrativeStage
(
"Soldier_DoorGuard"
, 2);
17
RegisterWaypoint
(
"Captain_Outside"
);
18
}
19
}
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
EntityEditorProps
enum SCR_ECompassType EntityEditorProps(category:"GameScripted/Gadgets", description:"Compass", color:"0 0 255 255")
Prefab data class for compass component.
Definition
SCR_CompassComponent.c:10
IEntity::GetWorld
proto external BaseWorld GetWorld()
SCR_BaseTutorialStageClass
Definition
SCR_BaseTutorialStage.c:3
SCR_BaseTutorialStage
Definition
SCR_BaseTutorialStage.c:8
SCR_BaseTutorialStage::SetPermanentNarrativeStage
void SetPermanentNarrativeStage(string characterName, int stage)
Definition
SCR_BaseTutorialStage.c:518
SCR_BaseTutorialStage::RegisterWaypoint
SCR_Waypoint RegisterWaypoint(string entityName, string title=string.Empty, string icon="MISC")
Definition
SCR_BaseTutorialStage.c:293
SCR_Tutorial_Intro_MoveClass
Definition
SCR_Tutorial_Intro_Move.c:3
SCR_Tutorial_Intro_Move
Definition
SCR_Tutorial_Intro_Move.c:8
SCR_Tutorial_Intro_Move::Setup
void Setup()
Definition
SCR_Tutorial_Intro_Move.c:10
SCR_VoiceoverSystem
Definition
SCR_VoiceoverSystem.c:3
SCR_VoiceoverSystem::RegisterActor
void RegisterActor(notnull IEntity entity)
Definition
SCR_VoiceoverSystem.c:556
SCR_VoiceoverSystem::GetInstance
static SCR_VoiceoverSystem GetInstance()
Definition
SCR_VoiceoverSystem.c:159
scripts
Game
GameMode
Tutorial
Stages
INTRO
SCR_Tutorial_Intro_Move.c
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1.17.0