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SCR_Tutorial_LRS_ADS.c
Go to the documentation of this file.
1
[
EntityEditorProps
(insertable:
false
)]
2
class
SCR_Tutorial_LRS_ADSClass
:
SCR_BaseTutorialStageClass
3
{
4
}
5
6
class
SCR_Tutorial_LRS_ADS :
SCR_BaseTutorialStage
7
{
8
//------------------------------------------------------------------------------------------------
9
override
void
Setup
()
10
{
11
SCR_HintManagerComponent.HideHint();
12
SCR_HintManagerComponent.ClearLatestHint();
13
14
PlayNarrativeCharacterStage
(
"LONGRANGESHOOTING_Instructor"
, 5);
15
}
16
17
//------------------------------------------------------------------------------------------------
18
override
bool
GetIsFinished
()
19
{
20
CharacterControllerComponent charController =
m_Player
.GetCharacterController();
21
22
if
(charController)
23
return
charController.IsWeaponADS();
24
else
25
return
true
;
26
}
27
}
m_Player
ChimeraCharacter m_Player
Definition
SCR_CameraLimitedEditorComponent.c:26
EntityEditorProps
enum SCR_ECompassType EntityEditorProps(category:"GameScripted/Gadgets", description:"Compass", color:"0 0 255 255")
Prefab data class for compass component.
Definition
SCR_CompassComponent.c:10
SCR_BaseTutorialStageClass
Definition
SCR_BaseTutorialStage.c:3
SCR_BaseTutorialStage
Definition
SCR_BaseTutorialStage.c:8
SCR_BaseTutorialStage::Setup
void Setup()
Definition
SCR_BaseTutorialStage.c:208
SCR_BaseTutorialStage::GetIsFinished
bool GetIsFinished()
Definition
SCR_BaseTutorialStage.c:214
SCR_BaseTutorialStage::PlayNarrativeCharacterStage
void PlayNarrativeCharacterStage(string characterName, int stage)
Definition
SCR_BaseTutorialStage.c:510
SCR_Tutorial_LRS_ADSClass
Definition
SCR_Tutorial_LRS_ADS.c:3
scripts
Game
GameMode
Tutorial
Stages
ShootingLongRange
SCR_Tutorial_LRS_ADS.c
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