Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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SCR_Tutorial_Navigation_END.c
Go to the documentation of this file.
1[EntityEditorProps(insertable: false)]
5
6
8{
9 //------------------------------------------------------------------------------------------------
10 override void Setup()
11 {
12 SCR_HintManagerComponent.HideHint();
13 SCR_HintManagerComponent.ClearLatestHint();
14
15 PlayNarrativeCharacterStage("VEHICLEMAINTENANCE_Instructor", 2);
16 GetGame().GetCallqueue().CallLater(PlayNarrativeCharacterStage, 3000, false, "VEHICLEMAINTENANCE_Instructor", 3);
17
18 int finalTime = Math.Floor(m_TutorialComponent.GetTimeElapsed());
19
20 int msg;
21
22 if (finalTime < 140)
23 msg = 4;
24 else if (finalTime < 200)
25 msg = 5;
26 else
27 msg = 6;
28
29 GetGame().GetCallqueue().CallLater(PlayNarrativeCharacterStage, 8000, false, "VEHICLEMAINTENANCE_Instructor", msg);
30 }
31
32 //------------------------------------------------------------------------------------------------
33 override bool GetIsFinished()
34 {
35 return m_sLastFinishedEvent == "SOUND_TUTORIAL_TA_TIME_TRIAL_GOOD_INSTRUCTOR_R_01" || m_sLastFinishedEvent == "SOUND_TUTORIAL_TA_TIME_TRIAL_OKAY_INSTRUCTOR_R_01" || m_sLastFinishedEvent == "SOUND_TUTORIAL_TA_TIME_TRIAL_POOR_INSTRUCTOR_R_03" || GetDuration() > 25000;
36 }
37};
ArmaReforgerScripted GetGame()
Definition game.c:1398
enum SCR_ECompassType EntityEditorProps(category:"GameScripted/Gadgets", description:"Compass", color:"0 0 255 255")
Prefab data class for compass component.
Definition Math.c:13
SCR_TutorialGamemodeComponent m_TutorialComponent
void PlayNarrativeCharacterStage(string characterName, int stage)