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SCR_Tutorial_Navigation_END.c
Go to the documentation of this file.
1
[
EntityEditorProps
(insertable:
false
)]
2
class
SCR_Tutorial_Navigation_ENDClass
:
SCR_BaseTutorialStageClass
3
{
4
};
5
6
7
class
SCR_Tutorial_Navigation_END
:
SCR_BaseTutorialStage
8
{
9
//------------------------------------------------------------------------------------------------
10
override
void
Setup
()
11
{
12
SCR_HintManagerComponent.HideHint();
13
SCR_HintManagerComponent.ClearLatestHint();
14
15
PlayNarrativeCharacterStage
(
"VEHICLEMAINTENANCE_Instructor"
, 2);
16
GetGame
().GetCallqueue().CallLater(
PlayNarrativeCharacterStage
, 3000,
false
,
"VEHICLEMAINTENANCE_Instructor"
, 3);
17
18
int
finalTime =
Math
.Floor(
m_TutorialComponent
.GetTimeElapsed());
19
20
int
msg;
21
22
if
(finalTime < 140)
23
msg = 4;
24
else
if
(finalTime < 200)
25
msg = 5;
26
else
27
msg = 6;
28
29
GetGame
().GetCallqueue().CallLater(
PlayNarrativeCharacterStage
, 8000,
false
,
"VEHICLEMAINTENANCE_Instructor"
, msg);
30
}
31
32
//------------------------------------------------------------------------------------------------
33
override
bool
GetIsFinished
()
34
{
35
return
m_sLastFinishedEvent
==
"SOUND_TUTORIAL_TA_TIME_TRIAL_GOOD_INSTRUCTOR_R_01"
||
m_sLastFinishedEvent
==
"SOUND_TUTORIAL_TA_TIME_TRIAL_OKAY_INSTRUCTOR_R_01"
||
m_sLastFinishedEvent
==
"SOUND_TUTORIAL_TA_TIME_TRIAL_POOR_INSTRUCTOR_R_03"
||
GetDuration
() > 25000;
36
}
37
};
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
EntityEditorProps
enum SCR_ECompassType EntityEditorProps(category:"GameScripted/Gadgets", description:"Compass", color:"0 0 255 255")
Prefab data class for compass component.
Definition
SCR_CompassComponent.c:10
Math
Definition
Math.c:13
SCR_BaseTutorialStageClass
Definition
SCR_BaseTutorialStage.c:3
SCR_BaseTutorialStage
Definition
SCR_BaseTutorialStage.c:8
SCR_BaseTutorialStage::Setup
void Setup()
Definition
SCR_BaseTutorialStage.c:208
SCR_BaseTutorialStage::m_sLastFinishedEvent
string m_sLastFinishedEvent
Definition
SCR_BaseTutorialStage.c:21
SCR_BaseTutorialStage::GetDuration
float GetDuration()
Definition
SCR_BaseTutorialStage.c:42
SCR_BaseTutorialStage::m_TutorialComponent
SCR_TutorialGamemodeComponent m_TutorialComponent
Definition
SCR_BaseTutorialStage.c:29
SCR_BaseTutorialStage::GetIsFinished
bool GetIsFinished()
Definition
SCR_BaseTutorialStage.c:214
SCR_BaseTutorialStage::PlayNarrativeCharacterStage
void PlayNarrativeCharacterStage(string characterName, int stage)
Definition
SCR_BaseTutorialStage.c:510
SCR_Tutorial_Navigation_ENDClass
Definition
SCR_Tutorial_Navigation_END.c:3
SCR_Tutorial_Navigation_END
Definition
SCR_Tutorial_Navigation_END.c:8
scripts
Game
GameMode
Tutorial
Stages
Navigation
SCR_Tutorial_Navigation_END.c
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