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SCR_Tutorial_Obstace_FLAG.c
Go to the documentation of this file.
1
[
EntityEditorProps
(insertable:
false
)]
2
class
SCR_Tutorial_Obstacle_FLAGClass
:
SCR_BaseTutorialStageClass
3
{
4
};
5
6
//------------------------------------------------------------------------------------------------
7
class
SCR_Tutorial_Obstacle_FLAG
:
SCR_BaseTutorialStage
8
{
9
//------------------------------------------------------------------------------------------------
10
override
protected
void
Setup
()
11
{
12
RegisterWaypoint
(
"WP_FLAG"
);
13
SCR_HintManagerComponent.HideHint();
14
SCR_HintManagerComponent.ClearLatestHint();
15
16
// Delayed call so the line doesn't get cut off
17
GetGame
().GetCallqueue().CallLater(
PlayNarrativeCharacterStage
, 1500,
false
,
"OBSTACLECOURSE_Instructor"
, 9);
18
}
19
};
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
EntityEditorProps
enum SCR_ECompassType EntityEditorProps(category:"GameScripted/Gadgets", description:"Compass", color:"0 0 255 255")
Prefab data class for compass component.
Definition
SCR_CompassComponent.c:10
SCR_BaseTutorialStageClass
Definition
SCR_BaseTutorialStage.c:3
SCR_BaseTutorialStage
Definition
SCR_BaseTutorialStage.c:8
SCR_BaseTutorialStage::RegisterWaypoint
SCR_Waypoint RegisterWaypoint(string entityName, string title=string.Empty, string icon="MISC")
Definition
SCR_BaseTutorialStage.c:293
SCR_BaseTutorialStage::PlayNarrativeCharacterStage
void PlayNarrativeCharacterStage(string characterName, int stage)
Definition
SCR_BaseTutorialStage.c:510
SCR_Tutorial_Obstacle_FLAGClass
Definition
SCR_Tutorial_Obstace_FLAG.c:3
SCR_Tutorial_Obstacle_FLAG
Definition
SCR_Tutorial_Obstace_FLAG.c:8
SCR_Tutorial_Obstacle_FLAG::Setup
void Setup()
Definition
SCR_Tutorial_Obstace_FLAG.c:10
scripts
Game
GameMode
Tutorial
Stages
Movement
SCR_Tutorial_Obstace_FLAG.c
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