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SCR_TutorialGamemodeComponentSerializer.c
Go to the documentation of this file.
1
class
SCR_TutorialGamemodeComponentSerializer
:
ScriptedComponentSerializer
2
{
3
//------------------------------------------------------------------------------------------------
4
override
static
typename
GetTargetType
()
5
{
6
return
SCR_TutorialGamemodeComponent;
7
}
8
9
//------------------------------------------------------------------------------------------------
10
override
protected
ESerializeResult
Serialize
(notnull
IEntity
owner, notnull
GenericComponent
component, notnull
SaveContext
context)
11
{
12
const
SCR_TutorialGamemodeComponent tutorial = SCR_TutorialGamemodeComponent.Cast(component);
13
14
const
SCR_ETutorialCourses
courses = tutorial.GetFinishedCourses();
15
const
int
freeRoamActivations = tutorial.GetFreeRoamActivations();
16
17
if
(courses == 0 && freeRoamActivations == 0)
18
return
ESerializeResult
.DEFAULT;
19
20
context.WriteValue(
"version"
, 1);
21
context.Write(courses);
22
context.Write(freeRoamActivations);
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return
ESerializeResult
.OK;
24
}
25
26
//------------------------------------------------------------------------------------------------
27
override
protected
bool
Deserialize
(notnull
IEntity
owner, notnull
GenericComponent
component, notnull
LoadContext
context)
28
{
29
auto
tutorial = SCR_TutorialGamemodeComponent.Cast(component);
30
31
int
version;
32
context.Read(version);
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34
SCR_ETutorialCourses
courses;
35
context.Read(courses);
36
37
int
freeRoamActivations;
38
context.Read(freeRoamActivations);
39
40
tutorial.SetFreeRoamActivation(freeRoamActivations);
41
tutorial.LoadProgress(courses);
42
return
true
;
43
}
44
}
GetTargetType
class SCR_PersistentThreatSector GetTargetType()
Definition
AIControlComponentSerializer.c:12
SCR_ETutorialCourses
SCR_ETutorialCourses
Definition
SCR_ETutorialCourses.c:2
GenericComponent
Definition
GenericComponent.c:13
IEntity
Definition
IEntity.c:13
LoadContext
Definition
LoadContext.c:17
SCR_TutorialGamemodeComponentSerializer
Definition
SCR_TutorialGamemodeComponentSerializer.c:2
SCR_TutorialGamemodeComponentSerializer::Deserialize
bool Deserialize(notnull IEntity owner, notnull GenericComponent component, notnull LoadContext context)
Definition
SCR_TutorialGamemodeComponentSerializer.c:27
SCR_TutorialGamemodeComponentSerializer::Serialize
ESerializeResult Serialize(notnull IEntity owner, notnull GenericComponent component, notnull SaveContext context)
Definition
SCR_TutorialGamemodeComponentSerializer.c:10
SaveContext
Definition
SaveContext.c:17
ScriptedComponentSerializer
Definition
ScriptedComponentSerializer.c:13
ESerializeResult
ESerializeResult
Definition
ESerializeResult.c:13
scripts
Game
Plugins
Persistence
System
Serializers
Components
GameMode
Tutorial
SCR_TutorialGamemodeComponentSerializer.c
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1.17.0