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SCR_VONMenuActiveActionCondition.c
Go to the documentation of this file.
1
2
[
BaseContainerProps
(),
BaseContainerCustomStringTitleField
(
"VON menu active"
)]
3
class
SCR_VONMenuActiveActionCondition
:
SCR_AvailableActionCondition
4
{
5
protected
SCR_RadialMenu
m_RadialMenu
;
6
7
//------------------------------------------------------------------------------------------------
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override
bool
IsAvailable
(notnull
SCR_AvailableActionsConditionData
data
)
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{
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if
(!
m_RadialMenu
)
11
{
12
SCR_VONController vonController = SCR_VONController.Cast(
GetGame
().
GetPlayerController
().FindComponent(SCR_VONController));
13
if
(vonController && vonController.GetVONMenu())
14
m_RadialMenu
= vonController.GetVONMenu().GetRadialMenu();
15
16
if
(!
m_RadialMenu
)
17
return
GetReturnResult
(
false
);
18
}
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return
GetReturnResult
(
m_RadialMenu
.IsOpened());
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}
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}
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
data
Get all prefabs that have the spawner data
Definition
SCR_EntityCatalogManagerComponent.c:320
BaseContainerCustomStringTitleField
class SCR_HitZoneGroupNameHolder BaseContainerCustomStringTitleField("USE INHERITED VERSION ONLY!")
Definition
SCR_HitZoneGroupNameHolder.c:27
SCR_AvailableActionCondition
A single available action condition representation.
Definition
SCR_AvailableActionCondition.c:4
SCR_AvailableActionCondition::GetReturnResult
bool GetReturnResult(bool desiredResult)
Definition
SCR_AvailableActionCondition.c:22
SCR_AvailableActionsConditionData
Definition
SCR_AvailableActionsConditionData.c:6
SCR_RadialMenu
Definition
SCR_RadialMenu.c:19
SCR_VONMenuActiveActionCondition
Returns true if VON Menu is active.
Definition
SCR_VONMenuActiveActionCondition.c:4
SCR_VONMenuActiveActionCondition::m_RadialMenu
SCR_RadialMenu m_RadialMenu
Definition
SCR_VONMenuActiveActionCondition.c:5
SCR_VONMenuActiveActionCondition::IsAvailable
override bool IsAvailable(notnull SCR_AvailableActionsConditionData data)
Definition
SCR_VONMenuActiveActionCondition.c:8
GetPlayerController
proto external PlayerController GetPlayerController()
Definition
SCR_PlayerDeployMenuHandlerComponent.c:307
scripts
Game
UI
HUD
AvailableActions
Conditions
SCR_VONMenuActiveActionCondition.c
Generated by
1.17.0