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SCR_VehicleClutchCondition.c
Go to the documentation of this file.
1
2
[
BaseContainerProps
()]
3
class
SCR_VehicleClutchCondition
:
SCR_AvailableActionCondition
4
{
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[
Attribute
(defvalue:
"0.05"
, uiwidget:
UIWidgets
.Auto,
desc
:
"Minimum clutch to pass this conditon"
)]
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protected
float
m_fMinimumClutch
;
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8
//------------------------------------------------------------------------------------------------
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override
bool
IsAvailable
(notnull
SCR_AvailableActionsConditionData
data
)
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{
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CarControllerComponent
controller =
CarControllerComponent
.Cast(
data
.GetCurrentVehicleController());
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if
(!controller)
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return
false
;
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VehicleWheeledSimulation
simulation = controller.GetSimulation();
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return
GetReturnResult
(simulation && simulation.GetClutch() >=
m_fMinimumClutch
);
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}
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}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
data
Get all prefabs that have the spawner data
Definition
SCR_EntityCatalogManagerComponent.c:320
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
CarControllerComponent
Definition
CarControllerComponent.c:13
SCR_AvailableActionCondition
A single available action condition representation.
Definition
SCR_AvailableActionCondition.c:4
SCR_AvailableActionCondition::GetReturnResult
bool GetReturnResult(bool desiredResult)
Definition
SCR_AvailableActionCondition.c:22
SCR_AvailableActionsConditionData
Definition
SCR_AvailableActionsConditionData.c:6
SCR_VehicleClutchCondition
Returns true if vehicle's clutch is at least at specified threshold.
Definition
SCR_VehicleClutchCondition.c:4
SCR_VehicleClutchCondition::IsAvailable
override bool IsAvailable(notnull SCR_AvailableActionsConditionData data)
Definition
SCR_VehicleClutchCondition.c:11
SCR_VehicleClutchCondition::m_fMinimumClutch
float m_fMinimumClutch
Definition
SCR_VehicleClutchCondition.c:6
UIWidgets
Definition
attributes.c:40
VehicleWheeledSimulation
Definition
VehicleWheeledSimulation.c:13
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
UI
HUD
AvailableActions
Conditions
Game
Vehicle
SCR_VehicleClutchCondition.c
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1.17.0