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SCR_VehicleHasAnyGroundContactCondition.c
Go to the documentation of this file.
1
//------------------------------------------------------------------------------------------------
3
[
BaseContainerProps
()]
4
class
SCR_VehicleHasAnyGroundContactCondition
:
SCR_AvailableActionCondition
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{
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//------------------------------------------------------------------------------------------------
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override
bool
IsAvailable(notnull
SCR_AvailableActionsConditionData
data
)
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{
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VehicleControllerComponent controller = VehicleControllerComponent.Cast(
data
.GetCurrentVehicleController());
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if
(!controller)
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return
GetReturnResult
(
false
);
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VehicleBaseSimulation
simulation = controller.GetBaseSimulation();
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return
GetReturnResult
(simulation && simulation.HasAnyGroundContact());
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}
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}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
data
Get all prefabs that have the spawner data
Definition
SCR_EntityCatalogManagerComponent.c:320
SCR_AvailableActionCondition
A single available action condition representation.
Definition
SCR_AvailableActionCondition.c:4
SCR_AvailableActionCondition::GetReturnResult
bool GetReturnResult(bool desiredResult)
Definition
SCR_AvailableActionCondition.c:22
SCR_AvailableActionsConditionData
Definition
SCR_AvailableActionsConditionData.c:6
SCR_VehicleHasAnyGroundContactCondition
Returns true if vehicle is colliding with ground.
Definition
SCR_VehicleHasAnyGroundContactCondition.c:5
VehicleBaseSimulation
Definition
VehicleBaseSimulation.c:13
scripts
Game
UI
HUD
AvailableActions
Conditions
Game
Vehicle
SCR_VehicleHasAnyGroundContactCondition.c
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