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VehicleBaseSimulation.c
Go to the documentation of this file.
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/*
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===========================================
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Do not modify, this script is generated
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===========================================
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*/
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class
VehicleBaseSimulation
:
GameComponent
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{
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proto external
bool
IsValid
();
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proto external
void
GetWorldTransform(out
vector
mat[4]);
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proto external
vector
GetVelocity
();
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proto external
vector
GetVelocityLocal();
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proto external
vector
GetAngularVelocity();
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proto external
vector
GetAngularVelocityLocal();
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proto external
vector
GetAcceleration();
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proto external
vector
GetAccelerationLocal();
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proto external
float
GetSpeedKmh();
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proto external
vector
GetGForce();
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proto external
float
GetGForceMagnitude();
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proto external
bool
HasAnyGroundContact();
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proto external
void
SetSurfaceOverride(
ResourceName
surfaceMat);
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// callbacks
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event
protected
void
OnInit
(
IEntity
owner);
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}
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IsValid
bool IsValid()
Definition
SCR_ItemOutfitFactionComponent.c:144
GameComponent
Definition
GameComponent.c:13
IEntity
Definition
IEntity.c:13
ResourceName
Definition
ResourceName.c:13
VehicleBaseSimulation
Definition
VehicleBaseSimulation.c:13
VehicleBaseSimulation::OnInit
void OnInit(IEntity owner)
vector
Definition
vector.c:13
GetVelocity
proto external vector GetVelocity()
scripts
Game
generated
Vehicle
VehicleBaseSimulation.c
Generated by
1.17.0