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SCR_WaypointAreaMeshComponent.c
Go to the documentation of this file.
1
[
ComponentEditorProps
(
category
:
"GameScripted/Area Mesh"
, description:
""
)]
2
class
SCR_WaypointAreaMeshComponentClass
:
SCR_BaseAreaMeshComponentClass
3
{
4
}
5
6
class
SCR_WaypointAreaMeshComponent : SCR_BaseAreaMeshComponent
7
{
8
//------------------------------------------------------------------------------------------------
9
override
float
GetRadius
()
10
{
11
AIWaypoint waypoint = AIWaypoint.Cast(
GetOwner
());
12
return
waypoint.GetCompletionRadius();
13
}
14
15
//------------------------------------------------------------------------------------------------
16
override
void
EOnInit
(
IEntity
owner)
17
{
18
if
(!owner.IsInherited(AIWaypoint))
19
{
20
Debug
.Error2(
"SCR_WaypointAreaMeshComponent"
,
"Component must be attached to AIWaypoint!"
);
21
return
;
22
}
23
24
GenerateAreaMesh
();
25
}
26
}
ComponentEditorProps
enum EAIGroupCombatMode ComponentEditorProps(category:"GameScripted/AI", description:"Component for utility AI system for groups")
Definition
SCR_AIGroupUtilityComponent.c:12
GetRadius
float GetRadius()
Definition
SCR_CampaignBuildingAreaMeshComponent.c:21
GenerateAreaMesh
void GenerateAreaMesh()
Generate area mesh based on its settings.
Definition
SCR_BaseAreaMeshComponent.c:128
category
params category
Definition
SCR_VehicleDamageManagerComponent.c:302
Debug
Definition
Debug.c:13
IEntity
Definition
IEntity.c:13
SCR_BaseAreaMeshComponentClass
Definition
SCR_BaseAreaMeshComponent.c:3
SCR_WaypointAreaMeshComponentClass
Definition
SCR_WaypointAreaMeshComponent.c:3
GetOwner
IEntity GetOwner()
Owner entity of the fuel tank.
Definition
SCR_FuelNode.c:128
EOnInit
override void EOnInit(IEntity owner)
Definition
SCR_AIConfigComponent.c:87
scripts
Game
Components
AreaMesh
SCR_WaypointAreaMeshComponent.c
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1.17.0