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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Classes | |
| class | SCR_WeaponBlastComponentClass |
Functions | |
| SCR_WeaponBlastComponentClass ScriptComponentClass | Attribute (desc:"Position and direction in which blast will propagate\nDirection is determined by forward vector (blue arrow)") |
| float | GetBlastLength () |
| float | GetBlastConeAngle () |
| bool | CanBlastRicochet () |
| float | GetDeflectionFlatteningStrength () |
| float | GetDestructibleDamageMultiplier () |
| bool | ShouldIgnoreAIUnits () |
| bool | CanAIBlastCharacters () |
| bool | CanAIBlastDestructible () |
| bool | CanAIDamageItself () |
| int | GetBlastEffects (out notnull array< SCR_WeaponBlastEffect > outBlastEffects) |
| bool | QueryFilter (IEntity ent) |
| Method used for filtering out entities that are not meant to be gathered for further investigation of the blast mechanic. | |
| bool | QueryAddEntity (IEntity ent) |
| Method used for adding found characters to the list of blsted characters. | |
| bool | TraceFilter (notnull IEntity ent) |
| bool | ObstructionTraceFilter (notnull IEntity e, vector start="0 0 0", vector dir="0 0 0") |
| Method used to determine which items that were found by the query should stop the trace. | |
| void | OverrideInstigator (IEntity newInstigatorEntity) |
| Method that is meant to be set before weapon will fire in order to control who is blamed for the blast. | |
| vector | FindClosestCharacterPoint (vector startingPos, vector direction, notnull ChimeraCharacter character, out float distance) |
| Method for finding the the point that is the closest to the center line of the cone. | |
| bool | GetClosestHitZonePosition (out vector entPosition, notnull ChimeraCharacter character, vector nearestPosition) |
| void | QueryBlastedCharacters (vector startingPos[4], float length, out notnull array< ref SCR_BlastedEntityEntry > blastedEntities, float additionalDistance=0) |
| void | OnWeaponFired (IEntity effectEntity, BaseMuzzleComponent muzzle, IEntity projectileEntity) |
| Called when launcher fires; Trace in the opposite direction of the warhead and apply damage to surrounding area. | |
| void | ApplyDamage (notnull array< ref SCR_BlastedEntityEntry > blastedEntities) |
| SCR_DamageManagerComponent | SearchHierarchyForDamageManager (IEntity startEntity, int colliderIndex, out HitZone hitZone) |
| SCR_ChimeraCharacter | GetCharacterOwner () |
| Returns the top most owner of this object or the operator of this turret. | |
| override void | OnDelete (IEntity owner) |
| override void | EOnInit (IEntity owner) |
| override void | OnPostInit (IEntity owner) |
| Editable Mine. | |
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Definition at line 728 of file SCR_WeaponBlastComponent.c.
| SCR_WeaponBlastComponentClass ScriptComponentClass Attribute | ( | desc:"Position and direction in which blast will propagate\nDirection is determined by forward vector (blue arrow)" | ) |
Definition at line 1 of file SCR_WeaponBlastComponent.c.
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Definition at line 172 of file SCR_WeaponBlastComponent.c.
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Definition at line 178 of file SCR_WeaponBlastComponent.c.
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Definition at line 184 of file SCR_WeaponBlastComponent.c.
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Definition at line 149 of file SCR_WeaponBlastComponent.c.
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Method for finding the the point that is the closest to the center line of the cone.
Definition at line 282 of file SCR_WeaponBlastComponent.c.
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Definition at line 143 of file SCR_WeaponBlastComponent.c.
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| [in] | outBlastEffects | array to which blast effects are going to be added |
Definition at line 192 of file SCR_WeaponBlastComponent.c.
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Definition at line 137 of file SCR_WeaponBlastComponent.c.
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Returns the top most owner of this object or the operator of this turret.
Definition at line 855 of file SCR_WeaponBlastComponent.c.
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Definition at line 348 of file SCR_WeaponBlastComponent.c.
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Definition at line 155 of file SCR_WeaponBlastComponent.c.
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Definition at line 161 of file SCR_WeaponBlastComponent.c.
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Method used to determine which items that were found by the query should stop the trace.
Definition at line 256 of file SCR_WeaponBlastComponent.c.
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Definition at line 895 of file SCR_WeaponBlastComponent.c.
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Called when launcher fires; Trace in the opposite direction of the warhead and apply damage to surrounding area.
Definition at line 599 of file SCR_WeaponBlastComponent.c.
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Method that is meant to be set before weapon will fire in order to control who is blamed for the blast.
Definition at line 275 of file SCR_WeaponBlastComponent.c.
Method used for adding found characters to the list of blsted characters.
Definition at line 220 of file SCR_WeaponBlastComponent.c.
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Definition at line 390 of file SCR_WeaponBlastComponent.c.
Method used for filtering out entities that are not meant to be gathered for further investigation of the blast mechanic.
Definition at line 204 of file SCR_WeaponBlastComponent.c.
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Definition at line 828 of file SCR_WeaponBlastComponent.c.
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Definition at line 167 of file SCR_WeaponBlastComponent.c.
Definition at line 234 of file SCR_WeaponBlastComponent.c.
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Definition at line 107 of file SCR_WeaponBlastComponent.c.
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Definition at line 128 of file SCR_WeaponBlastComponent.c.
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Definition at line 131 of file SCR_WeaponBlastComponent.c.
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Definition at line 134 of file SCR_WeaponBlastComponent.c.
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Definition at line 116 of file SCR_WeaponBlastComponent.c.
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Definition at line 125 of file SCR_WeaponBlastComponent.c.
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Definition at line 113 of file SCR_WeaponBlastComponent.c.
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Definition at line 110 of file SCR_WeaponBlastComponent.c.
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Definition at line 119 of file SCR_WeaponBlastComponent.c.
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Definition at line 122 of file SCR_WeaponBlastComponent.c.